Game App: Inmersive or not inmersive interface

Discussion in 'iOS Programming' started by coolman, Aug 17, 2008.

  1. coolman macrumors newbie

    Joined:
    Jul 12, 2008
    Location:
    La Coruna, Spain
    #1
    Hi,

    I see that many games uses the inmersive interface (doing the things in his own way), so thats why I beginned to create an inmersive interface for my game.

    But after a while dealing with many custom things, fighting to create a custom slider, buttons, flow control ... Also user experience is quite different from standard behaviour.

    I don't see too much the point in favour of inmersive interfaces.

    I'm rethinking this and considering for going back to a standard interface an concretate better in the game.

    Wich is your point of view regarding inmersive vs standard interface in games?
     
  2. Cromulent macrumors 603

    Cromulent

    Joined:
    Oct 2, 2006
    Location:
    The Land of Hope and Glory
    #2
    Most games use OpenGL / OpenGL ES for the interface because native interface elements a) look rubbish in a game and b) are not designed for the use that games would use them for.

    You should just use OpenGL ES for all your interface needs.
     
  3. coolman thread starter macrumors newbie

    Joined:
    Jul 12, 2008
    Location:
    La Coruna, Spain
    #3
    Thanks,

    You are right I must use OpenGL in the interface also.
     

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