I am currently developing an iOS Game Center game. It is working fine when I auto-match two devices on the same Wi-Fi network, but when the devices are on different networks, the game never enters the match: player:didChangeState method.
I tried checking match.expectedplayercount in the matchmakerViewController:didFindMatch: method, but it remains 1 the whole time, as if the game center never found the other player.
My question is: Is this a problem in my end? I was beginning to suspect a Game Center problem since as far as I know I did everything correctly, and I see no reason for why it should work in one network configuration and not in another.
Thanks
I tried checking match.expectedplayercount in the matchmakerViewController:didFindMatch: method, but it remains 1 the whole time, as if the game center never found the other player.
My question is: Is this a problem in my end? I was beginning to suspect a Game Center problem since as far as I know I did everything correctly, and I see no reason for why it should work in one network configuration and not in another.
Thanks
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