Game kit is going to be a pain to test.

Discussion in 'iOS Programming' started by detz, Mar 18, 2009.

  1. detz macrumors 65816

    Jun 29, 2007
    It seems you're going to need at least two devices to test and all testing will have to be hardware based which slows things down. :-( Oh well, guess it's time to purchase an iPod touch anyway.
  2. jnic macrumors 6502a

    Oct 24, 2008
    Also, available features vary between iPhone, iPhone 3G and iPod touch because of hardware differences (no A2DP or MMS on 1G iPhone, no bluetooth on 1G touch, etc.).
  3. kalimba macrumors regular

    Jun 10, 2008
    Minor clarification: Game kit is going to be a pain to test... if you're a small development house. I'm pretty sure the big developers won't have the same problems the smaller, one-man-band developers will have.
  4. detz thread starter macrumors 65816

    Jun 29, 2007
    Either way testing on the device is slower than the simulator. But, opengl has to be tested on the device now anyways so most game developers are used to it I guess.
  5. sth macrumors 6502a

    Aug 9, 2006
    The old world
    In my opinion, one should test as much as possible on the device anyway.

    The simulator is good for quick tests but lacks many features of the actual hardware and also gives you no clues about the actual user experience.
  6. mccannmarc macrumors 6502


    Aug 15, 2008
    Manchester, UK
    Couldn't agree more for 2 reasons:-

    - A lot of games use the tilt sensor as a control mechanism which can't be simulated on the simulator, nor can real multitouch

    - The simulator performance != to device performance
  7. PBTop macrumors newbie

    Mar 31, 2009
    Hi, just been looking for solution to connecting devices using the gamekit and from what I read here the simulator and iPhone can't create a p2p network, is that correct? The simulator can recognize the iPhone, but I always get connection declined. Is it time to buy a second device to test? Thanks

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