Actually, Ed, Shadowrun has been able to do this for quite some time. Cross-platform 360-PC play. 🙂 And I believe there are some other games as well, but that's the only one comes to mind at the moment.I doubt you will ever see a game go between 360 and the PC unless the game uses Live on both the PC and the 360 side, even then I dont think the systems are tied together.
Yeah, that does stink.Yeah, I was going to say Shadowrun. The only downside of course is that as it's M$ you have to have the PC version of an XBL Gold Account (If your playing on a PC), which of course, isn't free.
It's still out? I thought they added it back in.They took out PC-PS3 play on UT3, but you can still get mods and maps.
A shame the first PC-360 crossover game had to be a terrible game.
Last I heard they took out the cross-system multiplayer but you get download game mods made on a PC.
What is it with baby steps? Surely with the similarities between console and gaming PC hardware and software you just flip a switch and let the other systems communicate?
I doubt you will ever see a game go between 360 and the PC unless the game uses Live on both the PC and the 360 side, even then I dont think the systems are tied together.
However next week on PS3 you will be able to play against other UT3 players, share maps with PC users, and basically be able to interact and play on PC servers and PS3 servers.
These are all great posts, keep em up!
Ya thats a good point, you'd think there would be a universal cross-system platform for all gaming hardware. I'm no techy but is that really hard to do?
I don't know much about networks but surely a "translation" server or something in between the 2 big established networks is all that is needed?
It doesn't quite work that way; it would be rather messy. Rather, what is needed is for someone to create a game that uses the same server no matter what platform (say, if the server is hosted by GameSpy, the XBox version would connect to GameSpy, bypassing XBox Live).
However, Microsoft has strict limitations on that since they require all games published to utilize Live IIRC.
A decent middleware would be a good start. Luckily all the consoles are PowerPC-variants, but most PCs and (increasingly Macs) are x86-based. From looking at some of the Mac ports of popular PC games, we know that networking is impossible at times because of how the x86 and PPC chips handle endian code differently, back when it was just PPC Macs.
Valve said they had a version of Team Fortress 2 that could network the PC, PS3, and Xbox versions, but it was too buggy and a hassle for a real consumer release.
Then there's the problems of the servers themselves as GFLPraxis has pointed out.
But yeah, it's shame we have so many awesome games that are available for all platforms, but incompatible when it comes to online play (Guitar Hero III, Call of Duty 4, and The Orange Box being good examples). It sucks the consumer has to choose which platform to buy their game for (assuming they have more than one console and/or a PC) and hope everybody is playing it on the same platform.