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Nearly a year after its launch, subscription mobile gaming service GameClub is today announcing an expansion that will start bringing PC and console gaming titles to mobile.

gameclub_pc.jpg

The first three PC titles to be announced for GameClub are Tokyo 42, Ancestors Legacy, and Chook & Sosig: Walk the Plank, all of which will be coming to iOS and Android this fall. GameClub is also announcing new content for its existing library, which includes new levels and modes coming to Breach & Clear.

Similar to Apple Arcade, GameClub offers a library of over 100 games available to play without ads or in-app purchases. Offering support for both iOS and Android, a subscription is priced at $4.99 with up to 12 family members able to share a single subscription.

GameClub got its start updating classic iOS games for modern display sizes and device capabilities, but has broadened its reach as it first expanded to Android and has now begun porting key titles from other platforms to its library.

Article Link: GameClub Expanding to Bring PC and Console Titles to Its Mobile Subscription Gaming Service
 
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djphat2000

macrumors 6502
Jun 30, 2012
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Am I missing something here? Why are they allowed on iOS but xCloud and others are not?
Because they followed the rules. Apple has rules that allow for this. Just have to follow them.

"The reason is simple and has been technically mentioned in the app store’s policies for years. It’s because Apple can’t review each game these apps offer and can’t individually rank them on the app store.

“Our customers enjoy great apps and games from millions of developers, and gaming services can absolutely launch on the App Store as long as they follow the same set of guidelines applicable to all developers, including submitting games individually for review, and appearing in charts and search,” Apple added in the statement."

 
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sinoka56

macrumors regular
Jun 13, 2013
228
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Am I missing something here? Why are they allowed on iOS but xCloud and others are not?

Probably because they will release their own gaming service. They don't want competition.
They may also want to be the first to release a cloud gaming service, much innovation, so their thunder won't lose to xCloud and such then modify their rules.

 
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PickUrPoison

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Sep 12, 2017
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There are at least three issues streaming game services are having with App Store rules: the review of game titles; the requirements to have a license for all games; and section 4.2.7, that “thin clients for cloud-based apps are not appropriate for the App Store”.
 
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andymcm

macrumors newbie
Jun 24, 2020
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It would benefit all of us readers if MacRumors staff can add to this article, or create a new post explaining why this is OK and xCloud/ Stadia are not. After all, they did give us like a dozen Apple vs Fortnite articles.

This is what is stopping xCloud/Stadia.

TOS:

4.2.7 Remote Desktop Clients: If your remote desktop app acts as a mirror of specific software or services rather than a generic mirror of the host device, it must comply with the following:
(a) The app must only connect to a user-owned host device that is a personal computer or dedicated game console owned by the user, and both the host device and client must be connected on a local and LAN-based network.
(b) Any software or services appearing in the client are fully executed on the host device, rendered on the screen of the host device, and may not use APIs or platform features beyond what is required to stream the Remote Desktop.
(c) All account creation and management must be initiated from the host device.
(d) The UI appearing on the client does not resemble an iOS or App Store view, does not provide a store-like interface, or include the ability to browse, select, or purchase software not already owned or licensed by the user. For the sake of clarity, transactions taking place within mirrored software do not need to use in-app purchase, provided the transactions are processed on the host device.
(e) Thin clients for cloud-based apps are not appropriate for the App Store.
 
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PickUrPoison

macrumors G3
Sep 12, 2017
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Probably because they will release their own gaming service. They don't want competition.
They may also want to be the first to release a cloud gaming service, much innovation, so their thunder won't lose to xCloud and such then modify their rules.

There’s nothing in the patent to indicate that Apple is planning their own service, despite yahoo’s expert analysis. It’s not even tied to any specific OS, it would apply equally to MacOS, Windows, Android, iOS, etc.

It’s specifically about 5G network infrastructure optimizations such as relocating application functions to the network edge, minimizing routing changes from load-balanced compute or rendering resources, quality of service for uplink data (using the 5G core network (5GC) to handle the uplink packets generated by the user), etc.

Basically it’s about how to actually do (mobile client) cloud gaming right—without the stutters, slowdowns and other interruptions that can make for a frustrating (or unusable) gaming experience.
 
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69Mustang

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Jan 7, 2014
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In between a rock and a hard place
My question is how this service can exist on iOS, but xbox game pass XCloud cannot?
Game Pass and XCloud are not the same service. XCloud is probably what you meant. The difference is Apple allows game downloads (GameClub) but has a prohibition against game streaming from anything other than your own hardware.

Fair or not, that's the simplest explanation of why one and not the other.
 
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fishmongerer

macrumors regular
Nov 14, 2016
109
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It would benefit all of us readers if MacRumors staff can add to this article, or create a new post explaining why this is OK and xCloud/ Stadia are not. After all, they did give us like a dozen Apple vs Fortnite articles.
Lack of clarity provides controversy which drives people to sites to post.
 
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gnipgnop

macrumors 68000
Feb 18, 2009
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My question is how this service can exist on iOS, but xbox game pass cannot?

Simplest answer: xCloud and Stadia don't bother to take the time/effort/expense to create iOS/iPadOS ports of the games. Game Club does. That's how Game Club can submit games for App Store review and have them approved: the games run natively on iOS/iPadOS. xCloud and Stadia games do not, so they would never pass review. That's also what Apple means when they say "level playing field". Taking the time/effort/expense to port the game is what other developers on the App Store have done when they want to sell a game that originally appeared on PC or console.
 
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69Mustang

macrumors 604
Jan 7, 2014
7,741
14,704
In between a rock and a hard place
Simplest answer: xCloud and Stadia don't bother to take the time/effort/expense to create iOS/iPadOS ports of the games. Game Club does. That's how Game Club can submit games for App Store review and have them approved: the games run natively on iOS/iPadOS. xCloud and Stadia games do not, so they would never pass review. That's also what Apple means when they say "level playing field". Taking the time/effort/expense to port the game is what other developers on the App Store have done when they want to sell a game that originally appeared on PC or console.
This is so misinformed it's hard to know where to begin. It's like you didn't even bother to try to get even a modicum of understanding regarding the issue. Nothing you wrote is even remotely accurate.
 
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AbhijitD

macrumors newbie
Feb 19, 2020
16
7
This is so misinformed it's hard to know where to begin. It's like you didn't even bother to try to get even a modicum of understanding regarding the issue. Nothing you wrote is even remotely accurate.

It makes sense.

Company A has some games available on the Store, which were reviewed and approved. It comes up with a subscription mechanism to allow users to play the same game content without buying the individual games.

Company B has none on the Store. It wants a mechanism to provide new game content on the fly, without the standard review and approval process.

That is the big difference.

Think of iTunes Movies and Netflix. However streaming movies are exempt from the same rules. You will still understand the difference in terms of games.
 
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billyok

macrumors newbie
Jul 21, 2020
5
16
Soon to be banned.

Game Club has been operating in the App Store since before Apple Arcade. Two minutes of research could have told you this.

Another two minutes could have told you that Game Club releases individual apps for all its games, each of which also has a free trial, which is why it's allowed in the App Store and won't be banned anytime soon.

I realize it's more fun to shoot from the hip than put in a few minutes of actual effort, but there you have it.
 
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