Not sure why this is happening but a lot of apps/games can't seem to properly detect the new MBPs resolution. I first noticed that the Ars Technica review said: "Note: Older 15" MBPs are running at their default resolution of 2880×1800. The 2016 15" MBP is running at its default resolution of 3360×2100." This had me confused, because we know the native resolution is unchanged - 2880x1800. However, I think some apps are detecting the native resolution wrong, so that's what confused the Ars Technica reviewer (most likely GFXBENCH that they used detected the native resolution wrong). My example is Diablo 3 - my old MBP detects 2880x1800 as the max resolution. On the new MBP, there are numerous resolutions - going much higher. The funny thing is, even though the display cannot go higher, it seems that when set at some really high resolution (it maxes out at something like 3800x2400) the game is rendered at that resolution, then downscaled to the screen, as the performance actually takes a hit when compared to the screens actual maximum. In fact, the 2880x1800 resolution isn't even offered, I have to take something really close to it. BTW, WoW properly detect 2880x1800 resolution, but also offers a higher resolution. Anyone has similar issues in apps/games?