Gamevice's iPhone Gaming Controller Gets Price Drop and Integration With Sphero Droids

Discussion in 'iOS Blog Discussion' started by MacRumors, Dec 13, 2017.

  1. MacRumors macrumors bot

    MacRumors

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    Gamevice, a company that makes a Made for iPhone/iPad gaming controller for iOS devices, today announced that its partnership with Sphero has expanded, allowing the Gamevice gaming controller to be used with Sphero droids.

    Starting today, the Gamevice, which already works with the Sphero app, can be used to pilot the BB-9E, BB-8, and R2D2 from Sphero, giving droid owners a better control method than the iPhone's display. Gamevice previously announced integration with the DJI app, allowing the DJI Spark to be controlled via a Gamevice controller, and it already works with the Sphero SPRK+.


    As of today, the company behind Gamevice has confirmed that the GV 157 model for the iPhone is fully compatible with the iPhone 8 and iPhone X, and to celebrate both the new droid functionality and the confirmation that it works with Apple's newest devices, the price of the GV 157 is dropping 20 percent to $79.95.
    The Gamevice works with more than 1,000 iOS games, including several games optimized for iPhone X like Lineage 2, The Talos Principle, and Grid Autosport.

    The GV 157, which works with the iPhone 6 Plus and all subsequent iPhones released by Apple (with the exception of the iPhone SE), can be purchased from the Gamevice website for $79.95. There are also Gamevice controllers available for the various iPads, which are priced at $99.95.

    Article Link: Gamevice's iPhone Gaming Controller Gets Price Drop and Integration With Sphero Droids
     
  2. Scottsoapbox macrumors 6502a

    Scottsoapbox

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    #2
    No one drops the price because demand has increased.
     
  3. ArtOfWarfare, Dec 13, 2017
    Last edited: Dec 14, 2017

    ArtOfWarfare macrumors G3

    ArtOfWarfare

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    #3
    Is Nintendo just millions of times better at controllers then these other companies, or why are the Joycons millions of times better, for the exact same price?

    The controller situation is why real game developers are beating down the door to have their titles on Switch, while iOS continues to just have mobile games on it (or crappy ports of old games).
     
  4. 69Mustang macrumors 604

    69Mustang

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    Million times better? Oh, I doubt that. When one piece of your hardware (dock) bends another piece of your hardware (Switch) because you went with cheap plastic screen instead of glass, or those same two components combine to scratch said cheap plastic screen...

    Speaking of Joycons, Nintendo is willing to freely fix or replace that left one because they're a million time better at hardware? Please note, my point is not to disparage Nintendo. Stuff happens in manufacturing. Always has, always will.

    My point is to highlight that you shouldn't be throwing unwarranted stones at other companies while putting Nintendo on some undeserved pedestal.
     
  5. alex2792 macrumors 6502a

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    #5
    iOS won’t get console quality games unless the phone comes with a controller out of the box. Percentage of users who have a controller is just not enough for anyone to bother porting a real AAA game to iOS.
     
  6. BeyondtheTech, Dec 13, 2017
    Last edited: Dec 13, 2017

    BeyondtheTech macrumors 68020

    BeyondtheTech

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    #6
    Apple's website for the GV157 is still at $99.99. Hopefully they'll drop it soon:

    https://www.apple.com/shop/product/HKPB2VC/A/gamevice-controller-for-iphone-and-iphone-plus

    Not sure I understand the press release. They didn't release a new model, as the current model "now" works with the iPhone X? (though the past few months since the iPhone X's release, they couldn't confirm compatibility or comment on future products when asked on Facebook). And if the device already works with the Sphero app, wouldn't it already be able to control all the Sphero devices, including the Star Wars ones? Was there a firmware update for the controller, or an app update by Sphero? Or, is this really just "hey, a new Star Wars movie is coming out this weekend, so like every other company out there that can, we too are trying to capitalize on that, and drop the price to get more sales?"
     
  7. jacjustjac macrumors regular

    jacjustjac

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    #7
    That’s how I feel about Apple TV. If Apple made their own branded controller (and I don’t mean the Siri Remote), developers could start making AAA games with that singular controller in mind, and third party hardware manufactures who want to make a controller for different sized hands, better tactile feedback, whatever, could have a unified standard to begin with.
     
  8. R10k macrumors member

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    #8
    Real “AAA” games are usually too massive to port to a system like iOS, but real quality PC games like The Witness, Talos, Grid and Portal Knights (not mfi... yet?), amongst others are around.

    The real issue with mfi is that the average user doesn’t know what it means, and controller support is never advertised, nor is it searchable on the App Store. I have to use Gamevice’s website to find what’s new because (and this is crazy) it’s the only reliable resource for finding mfi games on the planet when looking for iPhone and iPad mfi games.
     
  9. honglong1976 macrumors 65816

    honglong1976

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    #9
    And it has to be apple that creates this controller. A third party one will always die!
    --- Post Merged, Dec 13, 2017 ---
    I agree. It's annoying because as soon as the app store was released there were some quality console games. Remember Super Monkey Ball? That was superb! I thought, that's it, the iPhone in the new game console. Lots of capcom and sega games were released, even resident evil came out. My fav was Marvel vs Capcom 2 and Konami's Dance Dance Revolution.

    Then, it all went pear shaped. All Bejeweled based games or annoying clash of the clones type games. That's it now.

    The iPhone had it's chance and blew it. Nintendo tried with the mario game but without a controller, the experience sucks!

    So it's either Nintendo do their thing and iPhone do their thing. Or iPhone compete with Nintendo and kill their hardware sales with them ultimately being a dev for the iPhone.

    So far, Nintendo is doing great though!

    They make innovative hardware with superb games (with the odd dud now and again, Virtua Boy, Wii u) but because they take risks we end up with the DS, Wii, 3DS and Switch.

    Unlike Apple who release the same old every year, it's new and improved (while actually being pretty much the same).

    - Last year A10, now A11
    - zzZ
    - 8mp camera now 12mp camera
    - zzZZZ
    - 4" screen now 4.7" screen
    - zzzzZZZ
    - We have a notch
    - zzZ wait ... a notch
    - Yes, you can play AR games
    - wow!

    2 years later, all the AR games are clones of each other, suck and all the fancy tech ends up being used as a device to measure a kitchen floor!

    wooo!
     
  10. AlphaHumanus macrumors 6502a

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    #10
    I’ve heard these controllers suck, and that the sphero products need constant recalibration to control accurately.
     
  11. 69Mustang macrumors 604

    69Mustang

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    #11
    So much this. Games now are weighing in around 50GB per title and bigger games are coming in close to 100GB per title. To me, iOS seems perfect for mobile and casual games.
     
  12. ArtOfWarfare macrumors G3

    ArtOfWarfare

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    #12
    I was strictly talking about Joycons/controllers, so the dock and screen are irrelevant.

    Nintendo's repair policy is a pro, not a con. If your Gamevice controller has issues, will they take care of it? And I was speaking more to how they feel and work rather than how reliable they are. The Gamevice controller reminds me of the Xbox Duke or the Dreamcast controller - ridiculously bulky, with clunky controls that don't feel right. Nintendo's Joycons are $80 for the left and right together - seems crazy that Gamevice is going for lower quality but the same price point.

    ---

    It's a chicken and egg problem. Are quality controllers not coming to iOS because there's no quality games, or are quality games not coming because there's no quality controllers?

    I agree that Apple simply making a quality controller and putting it in the box would fix the issue and put Nintendo in serious danger. But that's not like Apple. I think it's more likely that Apple makes a quality controller for $100 that's sold separately. We'll see whether that results in quality games coming to the platform.

    ---

    I just want to mention the Wii U was pretty great on the hardware front. I'd say it's second only to the Switch. The issues were all poor choices from management:
    #1 - Terrible marketing. They made it sound like an add-on for the Wii, like the Wii Balance Board, which just left consumers confused.
    #2 - No games. The biggest games that came to the Wii U were Kirby, Yoshi, Pikmin, and Star Fox (and a really bad Star Fox at that.) Not a single original Mario, Zelda, Metroid, or Pokemon. (Zelda had 2 remasters... speaking of which, doing a remaster of Twilight Princess was really weird since the Wii version could just be popped in the console without issue... and then there was Breath of the Wild, but that was at the very end and also on Switch. At that point, nobody bought the console for it.)
    #3 - Poor experience. Forced you to navigate a bunch of menus that took too long to load to actually begin loading the game.
     
  13. BeyondtheTech macrumors 68020

    BeyondtheTech

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    #13
    And herein lies the rub: the AppleTV is meant as a universal entertainment hub, and not a gaming console. Granted, it can "do it too," but how many businesses or non-gaming consumers will want to buy a device marketed as a gaming console?

    The best alternative is for Apple to release multiple editions or bundles of the Apple TV, vaguely like the iPhone and iPhone Plus and Apple Watch models, for example:
    • AppleTV with no remote at $149
    • AppleTV with Siri Remote for $179
    • AppleTV with Gaming Remote for $179
     
  14. dannyyankou macrumors G3

    dannyyankou

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    #14
    While I agree, this controller actually came before the switch and the company is suing Nintendo, lol
     
  15. 69Mustang macrumors 604

    69Mustang

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    #15
    You didn't say Nintendo was a million times better at making controllers. You said a million times better at hardware. To say the dock and the screen are irrelevant is disingenuous at best. Even disregarding the dock and the screen, Nintendo themselves admitted a manufacturing issue with the left Joycon. So they still aren't a million times better. Regarding the feel, well that's just completely subjective. I think MS (#1) and Sony (#2) have a better controllers than Nintendo. That doesn't make me right (I am) or you wrong (it does kinda, doesn't it). It just makes my opinion much better than yours.:p:D Of course I'm kidding.
     
  16. Scottsoapbox macrumors 6502a

    Scottsoapbox

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    #16
    That and the fact that most iOS gamers don't want to pay more than $2 for a game and will get belligerent if prices go above $10.
     
  17. Stelph macrumors member

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    #17
    I agree mobile is good for casual games but there’s a huge opportunity for full gaming as well which over the years has been fulfilled at times, for example a X-com enemy within came out a few years back and was successfu.

    2017 has been a big year showing what mobile gaming could be with games like the witness, GRID coming out (its a 4 year old Xbox 360 game which is a complete port) which shows just what is possible with iOS - and obviously you just have to look at the switch/nvidia shield portable 2 to see even more games that could make the jump to iOS with the developers support - it just needs Apple to pull their finger out and make mfi controllers more visably for sale/supported games easier to search for in the App Store
     
  18. honglong1976 macrumors 65816

    honglong1976

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    #18
    And that is a beautiful, massive game! A proper console game!

    I wish the iPhone would get some decent games! As I mentioned before, it did in the early days (Super Monkey Ball, which everyone bought) but not anymore. FF7 was awesome though! Just needs an update!
     
  19. BeyondtheTech macrumors 68020

    BeyondtheTech

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    #19
    Walked into the Apple Store, looks like their GV 157 is still stuck at $99, best they could offer was 10% off. Guess I’ll wait.
     
  20. Stelph macrumors member

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    #20
    I would seriously check out toucharcade before making the statement about a lack of decent games, this final rush up till Xmas has seen some seriously impressive games hit the market

    GRID™ Autosport by Feral Interactive Ltd https://itunes.apple.com/gb/app/grid-autosport/id1179421849?mt=8

    The Witness by Thekla, inc. https://itunes.apple.com/gb/app/the-witness/id1230231705?mt=8

    Dark souls esque Animus - Stand Alone by 10Birds https://itunes.apple.com/gb/app/animus-stand-alone/id1282288783?mt=8

    Indie hit The Escapists by Team17 Software Ltd https://itunes.apple.com/gb/app/the-escapists/id1005658093?mt=8

    FEZ Pocket Edition by Polytron Inc. https://itunes.apple.com/gb/app/fez-pocket-edition/id1209489068?mt=8

    Morphite by Crescent Moon Games which is also available on switch https://itunes.apple.com/gb/app/morphite/id1125093361?mt=8

    Honestly in my opinion aside from Nintendo’s own first party games like Mario - iOS is currently matching (and in several cases like GRID) beating the switch at its own game (especially on price) and that’s without Apple taking any interest in the market at all, and momentum seems to be building - I think 2018 will be really interesting
     
  21. 69Mustang macrumors 604

    69Mustang

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    #21
    That's not a console game. That's a 3DS game from 2011 and the graphics weren't even console comparable back then. The 3DS is a handheld, not a console. Besides, a Nintendo game isn't exactly a counterpoint to my argument about iOS being perfect for mobile and casual games. The ATV could be the foundation for a proper Apple console, but it would require a massive overhaul to get the AAA titles. A lot of the A titles and Indie titles could find a great home on the ATV if Apple would make even a half-hearted effort to promote the ATV's gaming capability. A 1st party controller would be a start.
     
  22. honglong1976 macrumors 65816

    honglong1976

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    #22
    Actually it's a handheld game console and that is a proper game. Runs at a decent fps and is huge! (compared to any iPhone game).

    When the iPhone app store was originally released, there were some amazing games! Super Monkey Ball was released with a fanfare! Straight away, that told me Apple was marketing it as a handheld game console. It had decent ports of resident evil, Dance Dance Revolution, Devil May Cry. It felt like a handheld game console (even without controllers) Then something happened. In app purchasing. Along came all these money robbing games and the iPhone hasn't been the same since.

    That's my opinion. I went from spending quite a bit of money on games to zero! Last game I purchased was 2012.

    ATV has potential for sure but they don't care about gaming. If they did they would release a controller and show some amazing games! (like they did with the iPhone and Monkey ball).
    --- Post Merged, Dec 20, 2017 ---
    GRID certainly! That's a proper console game but the way the iPhone is, it will only make money as a free game with IAP. It's great the dev took some risks to do it, but they won't make much and then no more releases.

    The problem I found with any iPhone game regardless of spec is the FPS is always garbage and I haven't had one game that runs at a decent frame rate. Take a look at the switch, all the games are 30 or 60fps. Gaming should be smooth, not a stuttering mess! Grid on the iPhone X, well, looks at many videos and it looks less than smooth! They always seem to be optimised to look great (perfect for a screenshot) but fps sucks!

    Had an iPhone from day one. It's time to accept it is a great phone but for gaming I will use something else!
     
  23. R10k macrumors member

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    #23
    Sounds like you have no idea about current iOS games. Grid runs smooth as butter on my now old iPhone 7. In fact, every game is. Tons of games run buttery smooth on my iPad Pro, and screen is much larger and better looking that the screen on the Switch.

    Portal Knights is the same on my phone as it is on the Switch.
     
  24. honglong1976 macrumors 65816

    honglong1976

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    #24
    Doesn't look that smooth to me. Unless jerkey is smooth!




    This is buttery smooth though! (60fps?)
     
  25. R10k macrumors member

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    #25
    It’s smooth enough that it didn’t bother me at the time. I play it on my iPad Pro usually... zero slowdown there.

    Im actually confused about what point you’re arguing for. Is it framerates, the iPhone as a legitimate gaming platform or just that you love your Switch?

    Don’t post videos of Switch games as evidence there’s something wrong with an iPhone. They all have pros and cons that lead to compromises in framerates or battery, depending of what the goal of the device is. There are more than enough perfectly fine games to legitimise the iPhone as a good gaming platform it isn’t funny.

    If you want a pissing contest about framerates, let me just get my PC and we can talk about how ridiculously bad your Switch is in the framerate department.
     

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