Gaming at non native resolution

Discussion in 'Mac and PC Games' started by whitedragon101, Oct 3, 2010.

  1. whitedragon101 macrumors 6502a

    Joined:
    Sep 11, 2008
    #1
    Some games I have found when you set a non native resolution they look so ugly and blocky you can not play them.

    However I played Call of Duty:Modern Warefare 2 and at 1024x768 it looks like native resolution on my Macbook Pro 1400x900, no blocks or artifacts. It must have a little trick up its sleeve to achieve this.

    How many of you game at non native resolution and how do the games fare when you do.




    ps
    I assume because iMac screens are now huge resolutions and even a 17" Macbook Pro is too much resolution for its 330m to pump out, most people must be running at non native res.
     
  2. TMRaven macrumors 68020

    TMRaven

    Joined:
    Nov 5, 2009
  3. brucem91 macrumors 6502

    Joined:
    Dec 9, 2009
    #3
    probably because images on games tend to be bigger. I run SC II on my MacBook Pro 15" and my Dell 17" at 1280x800, and it appears just fine on both. Though I know what you mean, why does a computer blur when the rez is lowered, and not when a game is running. It may have something to do with the way the game is drawn, or maybe AA is taking effect.
     
  4. mark28 macrumors 68000

    Joined:
    Jan 29, 2010
    #4
    :confused:

    Is your 330m defective or something? Because COD MW2 should run at 1680 x 1050 on high perfectly without much problems.
     
  5. No1nfoProvided macrumors 6502

    Joined:
    Dec 1, 2009
    #5
    I ran SC2 on my MBP1,1 at its lowest settings and resolution. It looked terrible, but at least it was playable. I've tried other games too like TF2 and it definitely looks blocky as hell. (edges aren't as sharp). For a game like MW2, I sure hope those artifacts aren't introduced because it's super crucial to see the opponents out in the distance. On games like sc2, the details are reduced to the max to keep the edges smooth. That might be what's going on with MW2, only the details are things you barely notice (like brick/wall detail). *Shrugs*
     
  6. mixel macrumors 65816

    mixel

    Joined:
    Jan 12, 2006
    Location:
    Leeds, UK
    #6
    On my 1920x1200 iMac (8800GS) i run almost all games at 1280x800 - The closest to 720p I can get whilst still taking into account the 16:10 aspect ratio.

    It really depends on the game as to what will look good though - Here resolution is usually more of a gpu hog than bumping up the AA and AF settings, and 720 looks nice in motion with those set quite high. I run L4D at this res just for the extra fps.

    People may say it runs smoothly at native res - yes it does - until things start getting intense in game.. I'd rather have stable fps than risk it going all slide-show like during finales! :D
     
  7. Johnnnny macrumors member

    Joined:
    Oct 23, 2007
    #7
    Unfortunately I have the 27" iMac, so the resolution is dangerously high at 2560 x 1440.

    These are my priorities when I game:

    --------------------------------------------------

    a1. Performance
    Must be 60 fps and maintain 50 fps or more in chaotic, frantic, fast paced situations. Graphic quality MUST not compromise gameplay at all.

    a2. Correct Aspect Ratio
    16:9 people. Anything else produces a stretched, skewed, compromised image and messes with the player's perception of how the game physics were intended to be. (To explain: When viewing 4:3 on a 16:9, the height of the given 4:3 resolution remains the same while the width is stretched out, nearly double the original. This is why any object which moves left or right on your screen will appear to move faster than intended by the developers. By almost twice as much. This can be very confusing and compromise gameplay.)

    a3. Specific Graphic Settings
    In World of Warcraft, for example, settings like Viewing Distance are DEFINITELY gameplay-compromising. For example when an enemy player can see you 500 yards away and starts coming at you, you MUST be able to see him or her from the same distance, NOT when he or she is right in your face and you're left unprepared and clueless.

    a4. Resolution
    The screen resolution must be native, or as close to native as possible. For me, that means either 2560x1440 or 1080p if I have to compromise in order to maintain perfect performance and playability. Sure I wont get to stop and look at all the pretty trees in the heat of combat, but then again I save myself the frustration of watching a 7 frame slideshow of being sprayed by an enemy player over the duration of 5 seconds.

    a5. Graphic Settings
    If I can pull off all of the above while still maintaining 60 or more fps, this is where I can allow myself the pleasure of ultra-high texture resolutions and beautiful environment detail, terrain blending, water, etc...

    b. Settings I Deliberately Turn Off
    If you ask me, some of these settings are completely unnecessary, and on top of that, can actually hinder one's gameplay. Therefore I choose to completely turn off many settings that have the potential to actually reduce fps by 60% or more.

    For example, weather settings seem ridiculous to me. I mean sure they can be beautiful and change the mood of gameplay sometimes, but in all honesty, you're playing a game on your computer, not looking at scenery in British Columbia or whatever. Weather, if you ask me, simply bogs down your system and performance, while managing only to distract you from your goals in the process.

    Something else I always keep off are things like light-in-your-eye effects. Sure they make things seem more real, but who wants that in a game anyways, right? Albeit, this setting will not bog down your system as much. But in a scenario where you're in the middle of a heated one-on-one face off with this one enemy player who's been targeting you all evening, you don't wanna be stuck thinking "CRAP MY CHARACTER HAS SUN IN HIS EYE! I SHOULD MOVE I CAN'T SEE ANYTHI--" *death*

    --------------------------------------------------

    Things You Should Be Aware Of
    A few of the settings, such as Anti-Aliasing and the likes, are only intended for presenting the game in a lower-than-intended resolution. When you play on native resolution, you can allow yourself to set AA off and not even notice a difference (especially with a high DPI screen) while saving 20-40% fps. This way you can allow yourself to turn on some settings that actually do make a noticeable difference in gaming quality, such as Anisotropic Filtering.

    --------------------------------------------------

    Basically, to sum everything up...
    When you're playing a video game, and you're making sure your settings are optimized, make sure you stick to your priorities.

    Don't do anything that'll compromise actual game-playability, ESPECIALLY when dealing with an online game! Make sure to test your fps after each "apply settings --> reset" scenario. Make sure to test for acceptable fps in ideal situations, and in extreme situations. Don't forget that extreme situations are when you will depend on your fps THE MOST. So don't compromise gameplay during those extreme situations, just so you can have a better time looking at pretty flowers as you frolic through the meadows in between actually playing the game.

    Before you even test the graphic settings the first time, TURN OFF THINGS THAT YOU DON'T CARE ABOUT! Some gaming geeks buy a 4x SLi setup that cost more than a 2011 Hyundai Accent for the initial high they get from putting all of their settings on ultra high with native resolution on their 68 inch 16,000 x 9,000 resolution, while alt-tabbing to five 1080p movies all being watched at the same time.

    Don't try to feel awesome for being able to make your game run at absolute maximum settings. Be realistic and turn off things you don't care about, you can always turn them on later if the FPS allows, once everything else is done. Settings like light-in-your-eye, weather, or shadows, for example. They do nothing for actual game playability.

    Also, make sure to turn on things that you simply don't need!. For example, if you're playing at native resolution on a modern, high DPI iMac, you absolutely will not need Anti Aliasing. Turning it on even at 2x will simply put more strain on your GPU for absolutely no reason whatsoever. You will not see a difference, and you are (albeit shortly, but still) shortening the life of your GPU, while pulling down your fps by a substantial amount.




    *edit* I really don't know why I just wrote this whole guide. Nearly everything here is implied to most gamers. I must be really bored. Oh well, now it's here for anyone that may want to read it. I should probably go have a smoke and play some Warcraft :p
     

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