Holy frakk, if I see this idiotic video with its clickbait title brought up once more, I'm going to puke.
That nonsense only shows how little this guy knows about what he's talking about.
Let's have a closer look at his arguments, okay?
Apple uses SoC, PS5 and Xbox Series X use SoCs, so Apple's SoC must automatically be great for gaming, right?
No. There are a lot of SoCs which aren't the slightest suitable for high quality gaming. At best, this only shows that SoCs don't necessarily have to be
bad for gaming.
Metal developer tools for Windows make Mac development sooo much easier!
No. What can be done with these tools is at most a tiny step in the development process. There still are a lot of expensive dedicated Macs necessary for the complete process. There's already a
whole discussion about this, so there's no need to rehash all this.
ArMacs run iOS games, which are totally successful, and AAA developers are bringing their titles to mobile platforms to profit from this success.
None of these are AAA games. He's citing here a number of stripped down, casual, free2play spinoff games, which have sometimes very little in common with the full, original games. Pokemon Go is no full Pokemon game. Diablo Immortal is no full Diablo game. Elder Scroll Blades is not a full Elder Scrolls game. Hearthstone has been developed as casual game with mobile platforms in mind in the first place. It's not World of Warcraft.
The majority of these mobile spin-off games aren't even made by the original developer.
He's also nonsensically conflating
download numbers for a free2play spinoff game (CoD Mobile) with the
sales number of $70+ games. Apples and oranges.
Developers can cover the whole Apple ecosystem when developing for the Mac. They just have to adapt the control scheme.
Technically correct, but he's obviously not knowing that there are a lot more differences: apps for iOS/iPadOS/tvOS have strict
size limitations, which makes them unsuitable for true current AAA games. These often are now dozens of GB big, some even 100+ GB, which by far exceeds the hard 20ish GB limit for iOS/tvOS apps.
Also, the necessary adaptions for different control schemes are much larger and difficult than he makes them.
On top of all this, he does not even know the difference between raytracing support in Metal and Nvidia's RTX, which is based on dedicated raytracing cores in their chips. As far as we know, Apple's GPU lack something comparable.
The bottom line is that Apple Silicon does
absolutely nothing to make Macs more interesting for AAA developers. There will be no Battlefield V, no GTA 6, no Elder Scrolls 6 for Mac.
I think that's a misguided assumption. There are games I'd love to play that are forever exclusive to Microsoft PCs and Xbox, or then Switch - platforms and companies with long histories in gaming - but I'm still not buying any of those just to get access to those games.
Not everyone thinks like you. While I for myself would agree, there are quite a lot people actually buying a specific gaming platform just for its exclusive games.