S seventoes macrumors newbie Original poster Feb 5, 2008 28 0 Aug 22, 2008 #1 OpenGL noob here. Is it possible to get the data from a bound texture, say into a CGLayer, so I can draw on it again, and bind it back to the original ID?
OpenGL noob here. Is it possible to get the data from a bound texture, say into a CGLayer, so I can draw on it again, and bind it back to the original ID?