BlackBerry fans 3-4 years ago kept saying the same thing.
But in the end, it's not only about the company making money, market share IS important. Phone sales are all about the eco-system. BB10 is an amazing mobile OS. But not enough phones sold (market share) to attract developers. That is where market share is important. If your share goes below a certain percentage, it stops making sense to write and support apps for that platform. And from there it's a death spiral.
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Yes, it could. App developers write for Android and iOS because those 2 combine for nearly 98% of the market. Both being a fairly significant number. At what point does a developer decide that writing an app for a platform that has only x% of the market is no longer worth it? 1%, 5%, 10%, 15%?
Don't forget... market share only talks about sales during the last 3 months.
Developers might consider that... but they definitely look at the entire installed base. IE... how many potential customers are there in total.
Besides... the iPhone has never had a huge amount of quarterly market share compared to competing platforms. When the iPhone first came out... Symbian had the most. And then Android quickly became the largest.
It's amazing that the iPhone has developers' attention despite never having more than 20% quarterly market share. And the iPhone had single-digit market share when the App Store first opened.
But we're at the point now where there are 600 million iPhones out in the world. And 50 million iPhones were sold just in the last 3 months. That kinda trumps the fact that the iPhone has "only" 15% quarterly market share.
Blackberry and Windows Phone never had quarterly market share OR a large installed base. That's why they didn't capture developers' attention.
But that's not something Apple has to worry about yet... if at all.
The iPhone is still popular enough... even at 15% to Android's 84%
Hell... look at those two numbers. Why would anyone spend time and money to build apps for the iPhone when Android is soooo much bigger?
Answer: it works.
iPhones... even in fewer numbers... produce great results for developers.
The iPhone might represent a much lower percentage in the smartphone market... but it's still worth it.
And I don't see that changing anytime soon.
It's basically Android and iPhone nowadays at around 99% combined. WP, BB and "other" are around 1% combined.
And one thing that market share doesn't mention... the devices themselves and the economic conditions of their owners.
The iPhone might only have 15% of the smartphone market... but it's at the high end of the market. iPhones start at $400... but they average closer to $700. Those customers have already spent a lot of money on the iPhone (or relatively expensive payment plans) so they'll likely be in a better financial situation to spend more money on the ecosystem... apps, games, accessories.
Conversely... Android has 84% of the smartphone market... but average Android prices are around $200. And many of those phones are used for basic tasks... so they don't contribute a lot of additional purchases to further the ecosystem.
That's something that developers must take into consideration... not just the raw market share numbers.
Also remember these points:
Developers built apps for the iPhone when it had 5% market share
Developers built apps for the iPhone when it had 10% market share
Developers built apps for the iPhone when it had 15% market share
Developers built apps for the iPhone when it had 20% market share
It doesn't seem to matter
what the iPhone's market share is... it's still a popular (and sometimes only) platform for developers.
This reminds me of Mac developers and accessory makers. I'm sure they're aware that only 1 out of every 10 computers sold today are Macs.
Yet look at all the accessories and Mac-
only software there are for Macs!
Again... it works... despite having (much) lower market share.