Cardboard Camera is nothing short of magical in terms of what it can do, and has generated the most "wow" moments with people I've shown the images to since I installed it a few months ago on my Galaxy S6.
Glad to see it on iOS now, with the added sharing feature. Looking forward to putting it on my iOS devices.
It IS true stereo/3-D and there is some kind of algorithm being used to generate a stereo effect from a single camera. The panning creates a series of images from which the software senses depth. It would be nice if consumers were educated in the discernable differences between stereoscopic imagery and (to me) "fake" VR that is only flat 2-D 360 imagery. I won't touch any app or media with my Gear that's not "3-D"/stereoscopic.
It would be nice if more devices had glasses-free 3-D along the lines of HTC's Evo 3D display, for instance. Everyone who looked at it was blown away and would comment on how futuristic is was. Not perfect, but an added enhancement that could be switched off when not needed.
Now I don't need to carry around my old HTC Evo 3D or my Fuji W3 3D camera in order to generate some cool 3-D. It's a shame tech and consumers abandoned 3D. I think it's a necessary stepping stone to full acceptance of VR. After all, 2-D is only half the image.
Glad to see it on iOS now, with the added sharing feature. Looking forward to putting it on my iOS devices.
It IS true stereo/3-D and there is some kind of algorithm being used to generate a stereo effect from a single camera. The panning creates a series of images from which the software senses depth. It would be nice if consumers were educated in the discernable differences between stereoscopic imagery and (to me) "fake" VR that is only flat 2-D 360 imagery. I won't touch any app or media with my Gear that's not "3-D"/stereoscopic.
It would be nice if more devices had glasses-free 3-D along the lines of HTC's Evo 3D display, for instance. Everyone who looked at it was blown away and would comment on how futuristic is was. Not perfect, but an added enhancement that could be switched off when not needed.
Now I don't need to carry around my old HTC Evo 3D or my Fuji W3 3D camera in order to generate some cool 3-D. It's a shame tech and consumers abandoned 3D. I think it's a necessary stepping stone to full acceptance of VR. After all, 2-D is only half the image.