Your original argument was that investments into VR have only just taken off in a big way. I've given you a long (but not complete) list of significant investments.
All you've done is assert that lots of companies are currently investing in VR. Well yeah... they have been since at least the 70s. With each generation, CPUs get faster, storage gets cheaper and more transistors can be crammed onto one chip (because things get smaller).
Compare Sega World (a massive, iconic VR themepark in the 90s) to an Android phone with a cardboard box attached to it. The Sega World rides are still far superior by today's standards (the tech was all waaaay ahead of its time... GPUs maybe not, but the actual VR tech being engineered... yes). VR remains an interesting area to explore, but it's not as if VR is the main thing consumers or tech companies are focussing on.
We can go back in forth all day. The FACT is, companies are creating hardware and content for VR like never before. Almost all the household tech brands are investing in it. From Samsung, Apple, Google, Sony, HTC, Microsoft, and etc. Major content providers are making VR content. VR will become a common consumers product in the near future, that's clear as day.