lol, both gaming market and virtualization market is a proof. How many are there supporting M1 natively? Only a few of them. Dont tell me they still need times, they had enough time to port their games. For visualization within x86, it's totally gone. The transition is flawless? Tell that to games, virtualization, and more. So far, only Apple friendly software migrated flawlessly, not others.
After all, you have no idea what you are saying. x86 is still dominating the market and yet Apple ditched it and therefore, many software won't gonna support macOS. First of all, macOS suffers lack of software compared to Windows even with x86 so what do you expect?
Proof to
you, but who else?
Is there any time in the last 45 years where Apple was the market leader in video games or virtualization? No.
The Commodore Amiga, demonstrated an IBM PC emulator during their launch event in 1985, with software such as Amax II add on cards such as the Emplant board, Macs could be virtualized on Amiga hardware as well, and it didn't stop Commodore from declaring bankruptcy. Apple even licensed official clones and in the mid 1990s, some of the worst hybrid PC+Mac systems I ever had the misfortune to use existed before Apple decided it was not in their best interest to pursue that course of action.
Apple also appealed the Corellium decision, because while it is already clear that Apple can and does provide ARM based iOS simulators, they questioned the threat to their intellectual property with a third party offering such things.
I am certainly not foreign to virtualization. I was part of the long since EOLed VMTN (VMWare Technology Network) program and a VMWare customer from version 1. At Sauce Labs (home of what is probably the most robust cross browser development framework in existence, founded by one of the authors of Selenium, used by Fortune 1 among others) we ran ESXi on Mac Pros, to stay in EULA compliance with Apple's stipulations on virtualizing OS X, while still being able to offer virtualized OS X offerings to our customers. I helped kiva.org with their use of KVM, and I have used numerous iterations of Xen, bhyve, vmm, bitvisor and more hypervisors that may escape average use cases.
Nonetheless, virtualization was never why people were buying Macs as far as I could discern. In decades, to wit, I am the only individual I ever met who ran a VMWare Fusion instance with a dedicated partition to Windows so that I could boot into Windows if I ever encountered something which did not virtualize well, and I know several VMWare developers personally.
Parallels, already runs on Apple M1 Silicon today.
So, what is your contention, that Apple does not support Bootcamp on current M1 Apple Silicon today? Apple also never supported Bootcamp on Intel based XServe hardware from yesteryears. Others have already gotten Linux and OpenBSD running on Apple M1 Silicon, so if someone *wanted* to create something similar to Bootcamp, to run the nearly unused Windows ARM port, nothing is stopping them. If you recall, prior to Bootcamp being officially supported by Apple on Intel Macs, the hobbyist community got such things running with tools such as rEFIt.
In other words: I do not think that a shift in virtualization (or really, Bootcamp I guess?) is a strong argument against Apple's shift to Apple M1 Silicon. Apple's responsibility is to their users, not Windows users, not gamers.
Even Steam's Steamdeck is jettisoning Windows in favor of their own Linux distro.
Once again, we do not see eye to eye, but you've got a lot of brash perspective, with little or no evidence to back it up. Insinuating that "you have no idea what you're saying" to me, reads as if you are projecting.