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Everything you see and hear is being sent to FB. Have fun with that.

AVP shouldn’t have been this, because AVP ISN’T this. AVP is a virtual reality headset. If your point is that Apple should have come out of the gate with smart glasses, totally valid, but, that said, those are on the way. And by the time Google releases these, they won’t be far behind.

Apple will keep working towards a pair of AR glasses, and these are all avenues towards these. I think they’ll be phenomenal- the product, the design, the OS.

What remains to be seen is can Apple meaningfully catch up on AI. Because if they don’t, the other stuff won’t matter. No one is going to buy a pair of smart glasses where the AI is Siri as it stand right now. I hope things look very different in another year or two on that front. Otherwise we may see Apple’s fortunes reverse dramatically.
My view is the opposite. Apple Intelligence pretty much has the feature set shown, like object identification and AR image overlay; they’re actually arguably the leader in quality of the latter. The worrying part is that no one at Apple looked at the plan to release a VR headset—heavy, costly, stationary-use only, complete with a dangling power cable—and said “hold on, this is not our style.” It’s as if they had put out the AirPods Max as their first wireless headphones and then sat idly back for years while every one of their competitors began to demo tiny “truly wireless” earbuds, and it suggests something has gone dreadfully wrong in the decision-making levels of the company.
 
Maybe in Europe but in the US it’s assumed if you’re in public that anyone can take your picture if they want. It’s a matter of when you publicize it or make money off of it that you need their consent. Considering Google makes money off of every single user of their products from marketing and data harvesting, I wonder how Google can skirt that part.

You realize that people will also use these glasses when they are not in public? Like at home.

(Public use is legal; non-public likely is not)
 
It'll boil down to price; if they can price this around the same as what meta raybans cost (~$299 before any insurance rebates), then i can definitely see it selling like hotcakes.

Can google make and sell a pair of XR smart glasses for $299? probably not at first. But unlike apple; google have in the past taken losses on their hardware sales to meet a market price and capture a market. (Undoubtly subsidising their losses with your data). E.g. the original line of nexus phones at $199.
 
My view is the opposite. Apple Intelligence pretty much has the feature set shown, like object identification and AR image overlay; they’re actually arguably the leader in quality of the latter. The worrying part is that no one at Apple looked at the plan to release a VR headset—heavy, costly, stationary-use only, complete with a dangling power cable—and said “hold on, this is not our style.” It’s as if they had put out the AirPods Max as their first wireless headphones and then sat idly back for years while every one of their competitors began to demo tiny “truly wireless” earbuds, and it suggests something has gone dreadfully wrong in the decision-making levels of the company.
You seem to have a thinly veiled disdain for the headset form factor and act as though Apple cannot offer both mixed reality headset and glasses.

They elected to offer a prosumer standalone headset first, which is well within their right. Even with Apple’s supply chain prowess, such tech to come close to the Vision Pro’s XR capabilities when it released and now isn’t available.

Unsurprisingly no one has yet shown market ready glasses even close to the Vision Pro and most modern headsets; even Meta’s $10,000 Project Orion even with blatant visual drawbacks wasn’t that either.

Similarly no one yet has reached several baselines of the Vision Pro in what it enables for prosumers as a standalone headset without its existing trade-offs (including its price).

Even OLED prosumer monitors such as this year’a 5K2K OLED monitors haven’t evolved to lessen the asking price of the Vision Pro (Non-prosumer ones are $2000 minimum; non-prosumer and non-XR glasses free monitors are also $2000 minimum. True XR monitors are well over that)
 
If you trip and fall while wearing these, and your face smashes against the pavement, will they be able to tell you the composition of the concrete mix you're looking at?

Just kidding. I think smart glasses will be an interesting addition to the list of product categories. If they're done right.
 
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I’m holding out for an AI implementation that properly respects my privacy and which offers genuinely useful assistance that I can choose. I’m not interested in AI writing my emails for me or doing other creative tasks. But the right level of assistance, with proper privacy, would be my sweet spot. That means I want to be able to control where the AI surfaces in my devices rather than have it shoved down my throat.

I believe Apple will be the company that gets this right and if they do it will drive a new wave of sales for them in upcoming products like AR glasses.

I hope I’m right. If I’m not I do have a concern that they will begin to flounder.
I suspect that, as with many other features, settings, options, etc. on OSs and hardware from Apple, Google, etc., the implementations will be similar enough so that eventually, when AI, smart glasses, etc. shake out, no company's OS or hardware will be definitively better than the other, at least if viewed objectively.
 
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Nope. The Vision Pro is the first prosumer standalone headset that meets the prosumer baselines of standard prosumer computing devices such as Apple’s existing ecosystem.

An important baseline for prosumer and above spatial computing content and use to be pursued, produced, and catered for.

Mainstream/low-end standalone headsets have yet to be executed to that extent; for example the Quest headsets are not at all on par with current gen and past gen gaming/mainstream hardware—they don’t even have HDR and worser picture quality than a conventional 4K HDR TV!

That minimizes the appeal of playing non-spatial games in it accordingly.

The games such headsets run are constrained by their mobile-level APUs and are more akin to mobile and switch games compared to conventional home/PC games many gamers want to play if they’re gonna pay hundreds more or as much as a home console for the hardware.

Apple has moved things forward for the prosumer spatial computing segment in ways no other company has been able to do so far including establishing the supply chain innovations and growth towards better prosumer and mid-tier devices moving forward.

Apple has executed better in the prosumer segment of the market than mainstream and low-end headset manufacturers have.

The Vision Pro like several prosumer Apple products is not a mass market item. The complexity of the hardware itself does not lend itself to be.

How many times can you say “prosumer” in a post?
 
…Headsets are distinct and complimentary to glasses no different than laptops vs desktops. Many can justify and will have both (or benefit from both).

For portability, practicality, and versatility, spatial computing glasses makes more sense and will be sufficient for most just like laptops vs desktops.

Headsets like desktops have the form factor headroom for the most advanced, premium, and immersive spatial computing that will consistently exceed what the glasses form factor is capable of.

Like high-end laptops vs desktops, spatial computing glasses that attempt to match the horsepower of headsets will cost more.

The Vision Pro equivalent in glasses form factor would cost thousands more.
Good points, but I think Apple won't be making a true Vision Pro equivalent in a glasses form factor, since as you point out that might cost a lot more than the Vision Pro itself (not to mention that for "full immersion" you need the face gasket to block outside light). My hunch is that Apple's smart glasses will have a subset of the Vision Pro's features, pared down enough to bring its price significantly below that of the Vision Pro. The $10,000 price for Meta’s Project Orion glasses is the prototype development cost per pair for the approximately 1,000 of them that they've made, but Meta's projected price for the production model is closer to $700-$1200.
 
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How many times can you say “prosumer” in a post?
…As much times to get my point across. Prosumers is a very distinct segment of the market that have hardware made specifically for them or as the core early adopters.

The Vision Pro and several high-end smart glasses will be for them.

Majority of spatial computing hardware at first will be for them; low-end glasses attempted to chase the masses will likely be loss leaders that will be few and far between in this economy.
 
I suspect that, as with many other features, settings, options, etc. on OSs and hardware from Apple, Google, etc., the implementations will be similar enough so that eventually, when AI, smart glasses, etc. shake out, no company's OS or hardware will be definitively better than the other, at least if viewed objectively.
In terms of capability - I agree. In terms privacy, I believe differently. Or at least, I hope differently.
 
This is honestly all I've wanted. Finally someone is doing it. Meta focused too much on the recording bit making it creepy, Google as well back in the day with ill-fated Google Glass, Apple doesn't know what they're doing. Finally... I simply want augmented reality glasses with mobile network for traditional service integrations as well as AI and that's it.
 
You seem to have a thinly veiled disdain for the headset form factor and act as though Apple cannot offer both mixed reality headset and glasses.

They elected to offer a prosumer standalone headset first, which is well within their right. Even with Apple’s supply chain prowess, such tech to come close to the Vision Pro’s XR capabilities when it released and now isn’t available.

Unsurprisingly no one has yet shown market ready glasses even close to the Vision Pro and most modern headsets; even Meta’s $10,000 Project Orion even with blatant visual drawbacks wasn’t that either.

Similarly no one yet has reached several baselines of the Vision Pro in what it enables for prosumers as a standalone headset without its existing trade-offs (including its price).

Even OLED prosumer monitors such as this year’a 5K2K OLED monitors haven’t evolved to lessen the asking price of the Vision Pro (Non-prosumer ones are $2000 minimum; non-prosumer and non-XR glasses free monitors are also $2000 minimum. True XR monitors are well over that)
I make no attempt to veil my disdain for fully-enclosed VR/XR headsets: my opinion is that they looks stupid, and that in the vast majority of usage scenarios they make their users look stupid. And while I opposed Tim Cook's attempted tack towards the fashion world, which brought us the age of Angela Ahrendts and the $17,000 gold Apple Watch Edition, Apple's long-running emphasis on design—and common sense, and history!—advise against their releasing products that make their buyers look stupid.

Nowhere do I say that the headset form factor doesn't have productive applications, or capabilities that the glasses form factor will not match for possibly a decade, or a non-zero number of customers who would eagerly accept its tradeoffs. But after their near-bankruptcy and the Second Coming of Jobs, Apple had exercised a fairly high bar in releasing products, carefully nurturing a reputation for making only well-designed and socially-acceptable things. Would a pizza carton-sized 24" PowerBook, or an Apple Watch with a calculator keypad, or a cellular iPod Classic sporting a rotary-dial phone app, have been feasible to build and found adherents in some species of "prosumer"? Yes, but all would have have significant pain points in use, been widely mocked for their gawky appearance, and poisoned public perception against any improved follow-ups. Vision Pro is technically impressive, capable of productive uses, ahead of its headset competition—and should not have been released to market.
 
I make no attempt to veil my disdain for fully-enclosed VR/XR headsets: my opinion is that they looks stupid, and that in the vast majority of usage scenarios they make their users look stupid. And while I opposed Tim Cook's attempted tack towards the fashion world, which brought us the age of Angela Ahrendts and the $17,000 gold Apple Watch Edition, Apple's long-running emphasis on design—and common sense, and history!—advise against their releasing products that make their buyers look stupid.

Nowhere do I say that the headset form factor doesn't have productive applications, or capabilities that the glasses form factor will not match for possibly a decade, or a non-zero number of customers who would eagerly accept its tradeoffs. But after their near-bankruptcy and the Second Coming of Jobs, Apple had exercised a fairly high bar in releasing products, carefully nurturing a reputation for making only well-designed and socially-acceptable things. Would a pizza carton-sized 24" PowerBook, or an Apple Watch with a calculator keypad, or a cellular iPod Classic sporting a rotary-dial phone app, have been feasible to build and found adherents in some species of "prosumer"? Yes, but all would have have significant pain points in use, been widely mocked for their gawky appearance, and poisoned public perception against any improved follow-ups. Vision Pro is technically impressive, capable of productive uses, ahead of its headset competition—and should not have been released to market.
Your examples are not helpful; they completely and conveniently navigate around actual prosumer Apple products that are also not at all for mass market nor “mass market darlings” like the Pro Display XDR, Mac Studio, Mac Pro.

You fortunately don’t speak for the market nor Apple stakeholders, and the actions and side effects by actual prosumer hardware companies releasing prosumer hardware without mass market backing in public perception yet successful for them (i.e. Pro Display setting up XDR tech across mainstream) don’t align with your thoughts.

Apple’s success criteria for a prosumer product correctly weights very little the concerns of mainstream public perception; they and other prosumer hardware manufacturers continually operate successfully without being needy nor dependent on such—as a global tech company should to appropriately accommodate a broad demographic to maximize profits well into their existence
 
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Your examples are not helpful; they completely and conveniently navigate around actual prosumer Apple products that are also not at all for mass market nor “mass market darlings” like the Pro Display XDR, Mac Studio, Mac Pro.

You fortunately don’t speak for the market nor Apple stakeholders, and the actions and side effects by actual prosumer hardware companies releasing prosumer hardware without mass market backing in public perception yet successful for them (i.e. Pro Display setting up XDR tech across mainstream) don’t align with your thoughts.

Apple’s success criteria for a prosumer product correctly weights very little the concerns of mainstream public perception; they and other prosumer hardware manufacturers continually operate successfully without being needy nor dependent on such—as a global tech company should to appropriately accommodate a broad demographic to maximize profits well into their existence
I agree, my tastes do not speak for or obligate Apple. And judging by the frequency of Mac Pro updates, neither do yours. 😁
 
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