If every other football game looked and played exactly like Madden, then there would be no point in EA updating it; other companies would just copy what they did and charge half the price. Or why bother using the time and effort to create any original games, why not just copy what has already been done? And what's the point of having more than one, from the consumer's point of view, if they are all almost identical? No reason why there shouldn't be other football games; they should just implement the game in unique ways. That way, the consumer has a choice between products that have some differentiation, rather than a bunch of look-alikes.I don't get what you're saying, Nintendo does have exclusive rights for "super smash bros.", but other people can create games similar to super smash bros. and that is NOT wrong at all and should be encouraged.
So you're saying that since Madden was the first ever football video game, that no one else can create a football video game ever?
Competitors would obviously be copying, you know, since having each button correspond to which receiver you want to throw to is easily an innovation made only by EA. Other competitors need to figure out another way to have your QB pass the ball. Maybe by saying outloud etc.
How is that good for consumers. Under your logic, there is NO innovation, NO creativity, NO competition for Madden in the football game department.
Regardless, as Renzatic has pointed out, this example is more an issue of copyright than patent protection.
WRT the original topic, Google is arguing that popular features and innovations should be treated in the same manner as features without which a phone cannot be made because of communications standards which are universally agreed upon. The difference is that that latter is essential, and is clearly agreed on to be essential, and by its very nature must be used, while the former is what differentiates one product from another and makes it unique.
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