Epic makes it?
Or it is epic?
MRU is right. Both.
While the game isn't the deepest (really, it's about 25 seconds of 'awesome' repeated countless times) it's the most fun I have had all year on a game.
Graphics are the best on a console (art style isn't all that amazing but from a technical standpoint, it's fantastic). The music is fitting, sound effects are great (very nice, bloody, mushy, fleshy death sounds), story is better (dialogue is still laughable), and the progession is top notch. You feel like you are always progressing, moving along and seeing new places. The world is still ****ing drab and depressing but it's supposed to be.
There are little touches that make the gameplay better, things like when you kill a guy, Marcus will mutter "looks dead to me" "scratch one grub" etc. not to be funny (though some are) but to tell you the dude is dead as it can be hard to tell when they are behind cover. Or the variety, amazingly, that is in the game like the "bowser's castle" like level (David Ellis from 1up came up with the description) or the boss battles or the rather creepy-yet-platformer-ish level. The new weapons like the flamethrower or automatic pistol, or Horde mode (which will like grow dull soon but whatever) are all welcome additions to the Gears 1 base.
It's just a polished game that is a lot of fun. It's better in pretty much everyway than Gears 1, which is what a sequel
should be. Now as long as Gears 3 have 4-player co-op (gears 2 screams for it) I'll be happy. There aren't a lot of "well, it's awesome but..." moments IMHO like there are in other games (ie. repetitive/archaic mission structure in GTA IV, conflicted gameplay in MGS 4, previous gen menus/actions/animations in Fable II, dependence on community contribution [and less moderation

] in LBP, etc).
but that's just me.