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I think GTA 4 has the best chance, with LBP having an equal chance. MGS IV may get the award from a few critics, but I don't think it'll get the majority of the GOTY awards.

I'm hoping Persona 4 wins and deserves the award for years best RPG, but I'll see in December.
 
Okay, I've since finished GOW2 and played quite a bit of LBP (thumb be damned!). GOW2 is a great game, but I'm not so sure it is GOTY worthy. Epic definitely upped the ante this time around, it was one helluva ride. I still have to say that I was quite annoyed with the somewhat linear storyline that left just as many questions as answers, and the usual horrible dialogue.

Sure, I know games like GOW aren't known for their gripping dialogue or epic storylines, but having a bunch of characters grunting and spewing expletives just for the sake of spewing them grows tiresome. Much like the characters and people of GTA4 for example.

LBP is as fun as it is innovative. I can easily see months of my life melting away playing other people's levels as well as creating my own.

I still stand by my original post though, MGS 4 for GOTY, with LBP as a very close runner up. I agree with Mr. Lax though, an exclusive will likely not win, and that is truly a shame.
 
^ Both.... it does have an 'epic' scale to the game.


Still sticking to LBP with both Banjo & Viva Pinata 2 in joint second.


However still to get my hands on Resistance 2, Mirrors Edge, TombRaider : Underworld & Prince of Persia yet...... Though I doubt any of them will rock me as much as those others.
 
Epic makes it?
Or it is epic?

MRU is right. Both.

While the game isn't the deepest (really, it's about 25 seconds of 'awesome' repeated countless times) it's the most fun I have had all year on a game.

Graphics are the best on a console (art style isn't all that amazing but from a technical standpoint, it's fantastic). The music is fitting, sound effects are great (very nice, bloody, mushy, fleshy death sounds), story is better (dialogue is still laughable), and the progession is top notch. You feel like you are always progressing, moving along and seeing new places. The world is still ****ing drab and depressing but it's supposed to be.

There are little touches that make the gameplay better, things like when you kill a guy, Marcus will mutter "looks dead to me" "scratch one grub" etc. not to be funny (though some are) but to tell you the dude is dead as it can be hard to tell when they are behind cover. Or the variety, amazingly, that is in the game like the "bowser's castle" like level (David Ellis from 1up came up with the description) or the boss battles or the rather creepy-yet-platformer-ish level. The new weapons like the flamethrower or automatic pistol, or Horde mode (which will like grow dull soon but whatever) are all welcome additions to the Gears 1 base.

It's just a polished game that is a lot of fun. It's better in pretty much everyway than Gears 1, which is what a sequel should be. Now as long as Gears 3 have 4-player co-op (gears 2 screams for it) I'll be happy. There aren't a lot of "well, it's awesome but..." moments IMHO like there are in other games (ie. repetitive/archaic mission structure in GTA IV, conflicted gameplay in MGS 4, previous gen menus/actions/animations in Fable II, dependence on community contribution [and less moderation :p] in LBP, etc).


but that's just me.
 
I'm sticking to my original choice in dead space because the story was engaging from start to finish and they pulled of the space atmosphere & scares very well...The story was interesting as well.

LBP is right next to DS. I haven't really smiled or actually laughed at a video game joke until LBP game to the market....its adorable, fun, challenging and did I mention FUN. I'm impressed that something so Non-violent can capture so much attention and really live up to the hype....now thats EPIC to me.

LBP is definitely a breath of fresh air.




Bless
 
I'm sticking to my original choice in dead space because the story was engaging from start to finish and they pulled of the space atmosphere & scares very well...The story was interesting as well.

LBP is right next to DS. I haven't really smiled or actually laughed at a video game joke until LBP game to the market....its adorable, fun, challenging and did I mention FUN. I'm impressed that something so Non-violent can capture so much attention and really live up to the hype....now thats EPIC to me.

LBP is definitely a breath of fresh air.

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:D;):p
 
Sorry you're going elsewhere. Why do you think it's imitating LBP?

:( aww okay, I think that the creation tools in LBP are going to be copied lots once developers see how much fun it is. Look at... Lets say Unreal Tournament, or GTA, or DOOM. There are several games that are trying to imitate, but it think its a lost cause. They copies will never be equal to the original. These games are just trying to make profit off of something that people like, and is a tested idea. Game developers don't want to come up with something new and original, and the more games that are out the harder it becomes for the developers to create something new.

To summarize (because i don't think i actually answered your question), i think that based on the proximity of release date on these two games. It's not really imitating, it just happened to have a similar idea of collecting parts, creating your own vehicles, and using them in levels.
 
Is it any good though?

Yes it's excellent. It's like the original Viva Pinata. It's a deeply complex game hidden underneath a child like magical world.

In many way's like Viva it's flawed in this regard as the complexity wont win favors with children market, and the graphical style may not appeal to adults.

However if your enamored by both great art style and the joy of creative freedom then yes it's an enormously entertaining game, and one that like the original Viva Pinata will win over a cult following and will be looked back on with great fondness, even if it commercially isn't a 'triumph'.

Both it and LBP are fantastic and I'll happily sit down and waste a few hours on both with a :) on my face.
 
:( aww okay, I think that the creation tools in LBP are going to be copied lots once developers see how much fun it is. Look at... Lets say Unreal Tournament, or GTA, or DOOM. There are several games that are trying to imitate, but it think its a lost cause. They copies will never be equal to the original. These games are just trying to make profit off of something that people like, and is a tested idea. Game developers don't want to come up with something new and original, and the more games that are out the harder it becomes for the developers to create something new.
It's the age old problem. To make something new and original that is widely accepted. Even looking on my server at what indie gamers want, most of the downloads are for my more traditional games.

To summarize (because i don't think i actually answered your question), i think that based on the proximity of release date on these two games. It's not really imitating, it just happened to have a similar idea of collecting parts, creating your own vehicles, and using them in levels.
This isn't a new thing though, take a look at BlastWorks on the Wii and Xbox360. Even indie games like Knytt Stories have a similar method of creating levels and sharing them and Smash Bros Brawl, whilst offering a basic version of this lets players unlock new parts to build (and share) their own levels with.
And then of course there's Garry's Mod where people construct levels or whatever they want in groups online.
Just like how Mario Galaxy is technically nothing new - LBP is just using old ideas and pushing them forward into a much better gaming formula.
 
You win!

da boku thang lookz sooo dece.i tnk itl B a gud rival 2 LittleBigPlanet Microsoft FTW
 
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