I finally got COD4 and was eager to benchmark some cards with it in OSX. Tried out a 4870 with it and then tossed the GTX285 FTW 2Gig card and COD4 popped up with a message about changing settings. To my surprise it would only run on my 30" at 3 or 4 grainy low resolutions. Then I tried Halo, Doom3, etc. Doom3 crashes on boot. Halo come up with a warning that it needs at least 32Meg of VRAM to run. Part of using the injector has been that the reported VRAM was incorrect. Using a tip rom Netkas I was able to mod a line in it to get the 2048 to show up. OpenGl View always gets this number right without promtping. But in both OpenGl View and System Profiler, the number shows up as a negative number. Which is especially odd, as the numbers are coming from different places. Which means that somehow the OS is reporting "2048" as a negative number, no matter where it comes from, when used in the field related to VRAM. So while I can bench the card in OpenGl View, I can't in other 3D apps as they sem to believe that there is NO VRAM. I am certain that this is merely some bug related to the fact that up until now there haven't been cards with 2 Gigs of RAM. The most "officially supported" RAM on a card so far is the QUadro with 1.5 Gigs. To be clear...the System Profiler shows it's value because of a Hex value for "2048" has been entered. The Opengl View vale of "-2048" is a number it got from the card/OS. I thought that somehow I had buggered up the install, so I tried ona separate 10.5.7 disk. Reinstalled the F16 package and Netkas injectors. Same behavior. Anyone know what needs to be fixed here?