Unless Apple can communicate to the market what value this headset brings to a user, I think the technology is dead in the water.
I own one, and it is great as a remote worker and software developer. But I couldn't see recommending it to anyone in friends/family.
1. Price is insane, most non-techies have maybe a $1k laptop and maybe a $1k phone if they like being on the cutting edge. This thing is nearly double both of those items and replaces neither.
2. The best feature of it currently is watching movies - but you can only do that alone, unless someone else also has a $4k headset to shareplay in the same room.
3. Spatial Personas are the killer feature of the device, but they only work if everyone you know can use them...so price strikes again.
4. Gaming is unnecessarily hampered by Apple. This thing would sell to high end gamers if it only had just basic SteamVR support baked in (I mean connecting to a desktop, not even running games directly.)
I use mine for being able to mirror my 13" MBA anywhere in the house on a giant screen, while also having a giant TV setup for playing youtube or a movie in the background. There are a ton of potential use cases for it but the software isn't there yet, and a lot of the software is limited because of how locked down the platform is in the first place.
My biggest problem with it is that Apple just didn't even try to solve the input issue. The virtual keyboard is terrible, and by design it can never get any better (Because you have no physical feedback.) I'm surprised they didn't use surface detection to let you place the virtual keyboard on your desk so at least you can feel when you "hit" a key. And then their giant $200 case for the device doesn't even provide a way to carry an overpriced Apple keyboard with it.