Hacking the integrated graphics...

GMacDaddyTPO

macrumors newbie
Original poster
Jul 21, 2007
26
0
Alright, so I know on the windows side, the Intel graphics will use over 200 megs for the graphics. Is there a way to force the graphics on OS X to use more of the main memory for graphics? Because 64MB just will not cut it for...well...anything...lol.

Anyone?
 

iCheddar

macrumors 6502a
Apr 30, 2007
662
12
South Dakota
What are you doing on a Macbook that you need more than 64MBs for Vram?

How do you get off saying 64 megs isn't worth anything? You can run FCP and Photoshop on that.

If its below your needs you made that mistake in buying a Macbook as opposed to a MBP
 

GMacDaddyTPO

macrumors newbie
Original poster
Jul 21, 2007
26
0
What are you doing on a Macbook that you need more than 64MBs for Vram?

How do you get off saying 64 megs isn't worth anything? You can run FCP and Photoshop on that.

If its below your needs you made that mistake in buying a Macbook as opposed to a MBP
The 64MBs wooorkks...it's just that some of the RTS games that I play from time to time would run a whole lot better if I was able to take better advantage of the 2GB of RAm that I have.

I'm not complaining, I absolutely love this machine. Just wondering if this was at all possible.
 

Optimouse^^

macrumors member
May 22, 2007
40
0
What constructive posting!:mad:

Still, the original question, no matter how poorly written, is interesting. **IF** it is true that m$Win can use more memory than 64MB, then why doesn't OSX?

Has anyone come across a method to force OSX to use more system memory for the on-board GPU (Intel GMA 950)?

I find that the GPU works well for my applications, but I do not understand why Windowz would address more sys mem than OSX.