Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
Sounds pretty cool so long as they do these things with OLED! :D

I wonder about the fingerprint thing though, and the response time of the haptic feedback. I can type VERY fast on my iPhone 3G and I wonder if the haptic feed back could keep up with that without delay.
 
Applications Beyond Our Pocketzez...

A couple of applications spring to mind;
Retail.......medical....research labs...
RFID's in stickers, tags, labels, or embeded in hardware...
The application displays products which bounce to the server or via 3G to warehouse or suppliers...
Labs can track research, connect data to images, charts, databases...
Include the barcode reader apps and you've got something really universal!!!
 
A) Funny I've been wondering about finding away to give touch screens a feel for a while. Futurism is such a unified thing where people all seem to want the same thing.
B) finger prints seem like a way to recognize which finger is touching where.
C) Don't RFID's work with surface already?

Microsoft have mentioned support in the future for RFID, for the moment objects have a 2D barcode which is read by camera.
 
:mad:
Wow yet another patent for something a million people have thought of already

If you`d bothered to read the actual patent, you`d understand it`s describing a unique implementation for something that provides haptic feedback. No one`s saying Apple`s invented haptic feedback. What`s unique is that you`ll feel it on the screen as opposed to a general vibration of the whole unit.

However if your referring to the other 2 patents then you`re plain wrong.
Fingerprint identification is unique as far as i can see and the only patents regarding rfid tags and phones is the implementation of a tag in a phone. Not a tag reader under the screen.

Quite frankly all the phone related patents to come out of Apple in the last two years show that they continue to think far and beyond any other manufacturer.

Such a lame ass troll.
 
This is all HORRIBLE. Haptic feedback never works how it's supposed to, and just gets annoying and in the way. If they do implement it, they'd better not charge extra for it, and they'd better make it able to be shut off. The fingerprint thing is bad because I use different fingers for the same function all the time, like I may use my index finger to press 'play' when I have my other hand free to hold my Touch, but I might use my thumb to press 'play' when I only have one hand free. And, of course, the RFID thing is just a ploy to track our every moves. None of this better happen, or I'll get myself an Archos 5.
 
:mad:

If you`d bothered to read the actual patent, you`d understand it`s describing a unique implementation for something that provides haptic feedback. No one`s saying Apple`s invented haptic feedback. What`s unique is that you`ll feel it on the screen as opposed to a general vibration of the whole unit.

He's right. Feedback on a piece of the screen is not unique. Most consumers have not had that experience yet, though.

As mentioned previously, there are haptic implementations that already provide pinpoint sensation. And not just for simulating a press... but even to the point of tricking you into "feeling" the surface of each virtual button as you slide your finger across it. This is done with only a few actuators.

Apple's method here is to use a brute force method of putting an entire grid of tiny piezo vibrators on on the screen.

However if your referring to the other 2 patents then you`re plain wrong.
Fingerprint identification is unique as far as i can see

Well, it's certainly overkill for replacing three simple cheap physical buttons... which, btw, would actually continue to work no matter which finger you used, which person used the device, and even if you had a bandage on.

and the only patents regarding rfid tags and phones is the implementation of a tag in a phone. Not a tag reader under the screen.

Sounds like they're just talking about embedding an RFID antenna in the screen. Not exactly an earthshaking idea.
 
And not just for simulating a press... but even to the point of tricking you into "feeling" the surface of each virtual button as you slide your finger across it. This is done with only a few actuators.

The ones with only a few actuators are good for simulating something under a single touch. For multi-touch, you need more degrees of freedom to simulate a more complicated tactile field (two fingers could be simultaneously on, off, or near buttons of completely different sizes, etc.)
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.