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AVEGA

macrumors regular
Original poster
Feb 11, 2016
163
168
Austin TX
I have read a few reviews of iphone 7 and found something interesting. The new use of Haptic / Taptic feedback is considered a nice addition to the phone. See examples below:


" The Taptic Engine also adds all sorts of other fun feedback to iOS 10 — when you drop the notification shade down, the phone does a little bump, for example. It makes it feel like the software on the screen has real weight and inertia, and I love it. Third-party apps can use the Taptic Engine as well, and I’m really hoping the industry adds support faster than the slow, somewhat muted rollout of not-very-useful 3D Touch support. Taptic Engine feedback is the first really valuable new UI concept I’ve seen on phones in years, while 3D Touch always seemed like more of a gimmick. It’s strange that the iPhone 6S won’t get these features even though it has a Taptic Engine; Apple says the unit in the iPhone 7 has been revised and made more precise, but it’s still an odd omission. "
and

" Apple is also making better use of the Taptic Engine this time around, so you'll feel it all over the place -- literally. The prominent examples are the ones you'd expect, like 3D-Touching notifications and using the home button, but you'll also feel a brief thud when you flick the Control Center open. Skimming your Apple Music collection for a specific song? Sliding your finger down the alphabet on the side of the screen feels like running your finger down a washboard, allowing you to more easily stop on a letter."



I was totally unaware that iphone 7 did so much with Haptic / Taptic Feedback . I like these ideas and would love to have this on my 6S+. 6S/6S+ which also has this feedback. Is this one of those BS features that Apple locks away on new devices that can easily be done on an older device (6S/6S+) .
Is the Haptic /Taptic engine dramatically different in iphone 7? I know Haptic / Taptic feedback is used for fake home button but outside of that I don't see why these other uses can't be done on 6S/6S+.

Can and will Apple allow this feature in a future iOS update for 6S users ?
 
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If you have iOS 10 installed on your 6S you can quickly find out if the 6S supports all the new taptic engine related features.
 
If you have iOS 10 installed on your 6S you can quickly find out if the 6S supports all the new taptic engine related features.

I have ios 10 and the things mentioned above are NOT present. See image below: This is on ios 10 on iphone 7

iOS-10-how-to-disable-haptics-feedback-space-gray-iPhone-7-screenshot-001.png


on my 6S+ with ios 10 the system haptics switch is NOT shown at all.
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Apple has decided to make the new public Taptic Feedback API iPhone 7 only. So none app can use/control the Taptic Engine on iPhone 6S. :(:(:(

https://forums.developer.apple.com/thread/62222

:apple::rolleyes:

Thanks for the info , even if it upsets me. Another locked away feature for newer phones that can easily be done on older devices.
 
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Interestingly, if you look at teardowns of the iPhone 6s and the iPhone 6s Plus, you will notice that the taptic engine in the 6s Plus is actually smaller than the one in the iPhone 6s. The taptic engine in the 7 Plus however is much larger than either phone.
 
The Taptic Engine on the iPhone 7 is different to the one found on last years phones.

It's a second generation Taptic Engine if you will.
 
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The Taptic Engine on the iPhone 7 is different to the one found on last years phones.

It's a second generation Taptic Engine if you will.
It is. Playing with the 6s and 7 in the store, I didn't notice that much of a difference, or improvement. Is it, in daily use? For this one reason, you wouldn't choose the 7 over the 6s, would you? Say, if this would be your sole reason in favor of the 7 over the 6s. (Keep in mind that for certain users/geographic region, it makes economic sense not to buy the latest and greatest model; or simply not everyone wants to pay the extra for it. Fair enough, that's why Apple sells last year's models, too.)
 
It is. Playing with the 6s and 7 in the store, I didn't notice that much of a difference, or improvement. Is it, in daily use? For this one reason, you wouldn't choose the 7 over the 6s, would you? Say, if this would be your sole reason in favor of the 7 over the 6s. (Keep in mind that for certain users/geographic region, it makes economic sense not to buy the latest and greatest model; or simply not everyone wants to pay the extra for it. Fair enough, that's why Apple sells last year's models, too.)

I have played with iPhone 7 demo units and I noticed the haptic feedback when I was scrolling around the music app and feeling little bumps when I touch a letter and it is a nice feeling. When I kill all notifications with 3D Touch on my 6S+ I feel haptic feedback so even if iphone 7 has superior haptic experience I don't see why they couldn't make it work for 6S series . Maybe 3D Touch and haptic feedback will be a bigger deal in iOS 11
 
It is. Playing with the 6s and 7 in the store, I didn't notice that much of a difference, or improvement. Is it, in daily use? For this one reason, you wouldn't choose the 7 over the 6s, would you? Say, if this would be your sole reason in favor of the 7 over the 6s. (Keep in mind that for certain users/geographic region, it makes economic sense not to buy the latest and greatest model; or simply not everyone wants to pay the extra for it. Fair enough, that's why Apple sells last year's models, too.)
I actually notice a small difference. The 6s is a bit hollow compared the 7 (which in turn feels more prominent)
 
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I still believe it's an API support situation where the 7 has it vs the previous gen to further differentiate two otherwise very similar phones.

If you install a few jailbreak tweaks to the 6s for example, it pretty much mimics the 7 haptic feedback throughout. I don't see why it couldn't be done on the 6s.
 
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