Just to repeat (since it's worth repeating), "glasses-free 3D" is a misleading term here, since the function provided by the addition of head-tracking is not a function normally facilitated by 3D glasses.
The demo does not produce the illusion that any of the pixels exist on a plane other than the surface of the display (unless you close one eye or otherwise curtail your depth perception).
The demo does not produce the illusion that any of the pixels exist on a plane other than the surface of the display (unless you close one eye or otherwise curtail your depth perception).
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