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^Or the mortal kombat ones....they sucked:)
I haven't seen a good video game to cartoon adaptation yet....I did sorta kinda like the dude that use to wear the Nintendo power glove when I was younger but it still sucked.

..Back on topic....Don't want SK on my case:)

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Surprisingly, I had zero interest in this game until I watched some of the story cinematics on GameTrailers. Having a little story to put the ridiculousness of the gameplay into perspective made things a little more intriguing. I'll probably try this out tonight.
 
^ play it at least 3 or 4 times (so about 15 minutes of your time lol) because the first few times it tends to be a button mashing affair. But after learning some combos and how the counter system/aerials work it gets a lot more fun and feels a lot deeper.

I just did the demo only using counters, which was a bit of a bitch for some guys, but I think it's really cool that you can go all out offensive, by using the power stance like nuts, or just be very defensive, using counters and quick combos.
 
^ play it at least 3 or 4 times (so about 15 minutes of your time lol) because the first few times it tends to be a button mashing affair. But after learning some combos and how the counter system/aerials work it gets a lot more fun and feels a lot deeper.

I just did the demo only using counters, which was a bit of a bitch for some guys, but I think it's really cool that you can go all out offensive, by using the power stance like nuts, or just be very defensive, using counters and quick combos.

Yeah, I actually quite enjoyed it. Seems a little more interesting than GoW's combat, from what I can remember of that. I like the variation in combat and the countering system.

Could be fun, although I hope they fix the framerate issues.

Another thing I thought was funny is that the game obviously takes place in an Asian-inspired culture (if not Japan/China per se), but there's no Japanese /Korean/Chinese language option.

I did play a bit in German, though, which was humorous. It also shows that the lip-synch is not generated in realtime, which doesn't surprise me considering how good it is.
 
Wow, I didn't know there were such varied stances/way to play the game until I just read what sikkinixx said. Nice...like I said in the Lair pwned thread...if this turns out good, I may have to get a Ps3 sooner than GoW3/WipeOut. ;)
 
MacRumorUser said:
The fact that the cutscenes although compiled in engine, were not real time and just basically fmv. That's uninspiring at this stage.

This is disappointing to me, too, but someone on Gamespot pointed out an interesting rationale behind it - it masks content loading in the background. Apparently if you skip the FMVs you're greeted with a loading screen that handily spans most of the length of the movie you skipped.

Haven't tried it myself, though.

And I'd love to see them show enough confidence in the product to render it completely in real time.
 
I did play a bit in German, though, which was humorous. It also shows that the lip-synch is not generated in realtime, which doesn't surprise me considering how good it is.

Yeah because every cut scene is acted out won a green screen with all the actors having those little motion sensing dots all over their face so it looks realistic. They basically made a mini movie and added a video game coat of paint.

this is the only pic I could find of Andy Serkis (it's small I know) but if you download the little vid on PSN or hit up IGN or Gametrailers or whatev you can see it.

18328-t_heavenlysword_andyserkis_mocap.jpg
 
^Mini...more like a full length movie.

Yeah zero...you can string together the stance to get greater results(the final product should have more)...I can see this game turning out good.


I rather the cutscenes(I enjoy cs) anyday than sitting through the loading screen.

Lair is a maybe now but HS is a must.


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