This is a great step forward imo. i don't use many apps so this would be ideal instead of going to home screen and finding the app i want
The problem with AI widgets so far is that the system is right about what I want to see maybe 25% of the time. This is definitely not a replacement for favorites.Long live the pebble!
I think it was mostly to bring consistency with the Lock Screen on iPhone. The swipes actually do things there, though…
I think the widgets are supposed to be the stand in for favorites. If you like them so much, surely you want to see content from inside of them before even tapping? Still needs work apparently.
That’s terrible news!!What I really don't like in watchOS 10 is that Apple removed the ability to swipe between watch faces. Now you have to long press on the watch face to enter edit mode and then swipe![]()
Seems like most commenters are saying the same thing: The existing functions actually worked pretty well, people like favorites and don’t necessary see a need for widgets, and people would prefer the favorites be even quicker to access.
Solution: Create an option to use the side button for either a “complications drawer” to quickly bring up complications for favorite apps, or widgets, at the user’s option. Barring that, have that button show favorites (on one screen), but have scrollable widgets right below the favorites. Keep all other button/scrolling functionality the same.
I mostly agree that having more user-definable options is a good thing for a limited and inherently personal user interface such as that on the Watch. I would enjoy anything that helps me customize my Watch so that it efficiently handles my particular needs.A reasonable idea but I think the underlying issue giving rise to these discussions, and others about the UI, is that Apple does not offer enough options to configure it to an individual user's tastes. That's especially important for a device like the Apple Watch because being a small device (small screen compared to an iPhone and not a lot of physical controls - buttons and crowns) there aren't that many different ways to interact with the watch; there are only so many physical (button/crown) actions available and due to the small screen size only a limited amount of sufficiently distinct tap and swipe areas that can be offered. I think of this as a "narrow" UI, potentially a lot of different actions need to be packed into a limited range of available buttons, gestures and tap targets.
What all of that says to me is that for any of those limited number of UI interactions to be wasted, or not used at all, is a serious thing. As an example on my watch I don't really use the dock so the single-side-button-press is wasted (for me). I would love to be able to configure that to do what I want. You have described exactly how you would want to use the single-press on the side button, I would probably map mine to simply launch the Workout app, but either way we would both at least be making the maximum use we can of the limited number of quick and convenient and always-available UI interactions available to us.
Looking further into the watch-face-switching thing from the perspective I outlined above, it would appear that after this change the left and right swipes on a watch face will no longer do anything at all. Again, I find it very sad that 2 more potentially useful (to some users) quick and easy UI interactions (swipe-left and swipe-right) are now wasted.
I'm also a bit sad about the control centre now being the thing that is hard-mapped onto the side button single-press because again, for my use, launching the control centre is a rare event and I have far more frequent operations that I would like to map to that UI element. There I wonder why Apple doesn't take a cue from older iOS versions when the iPhone had 2 downward swipes, one from the top lefthand side of the home screen I seem to remember showed notifications and a downward swipe from the top righthand side of the home screen showed the control centre. Although an Apple Watch screen is small (and I wear the smallest size) I've role-played it on my watch and it is 100% natural and not confusing or error-prone to me to imagine having 2 downward swipes available on a watch face, one to the left of the 12-o-clock marker and the other to the right. That way people could for instance have the downward swipe on the left doing notifications and the one on the right doing control centre so that the single-press on the side button again becomes available for each user to use it for whatever they consider most useful.
I mostly agree that having more user-definable options is a good thing for a limited and inherently personal user interface such as that on the Watch. I would enjoy anything that helps me customize my Watch so that it efficiently handles my particular needs.
Whether or not Apple give us that, though (the writing on the wall does not look good) it's still worth noting that some of the Watch's features work better for demos than they to in real life. Widgets, for example, tend to look cool but may not be as convenient in the moment as a "complications drawer" might be. I would argue that was also the case with the existing dock, which required much more user interaction (scrolling, trying to square-up a particular card in order to press on it) than should have been necessary. Apple sometimes tries to do too much.
So you're right that the ability to customize is ideal, but I believe the next-best thing is to have simple and straightforward ways to get to the stuff we need, and there are many improvements that could be made in that area alone.