Hooray! HD2600 Finally Released!

Discussion in 'MacBook Pro' started by Erasmus, May 14, 2007.

  1. Erasmus macrumors 68030

    Erasmus

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    #1
    I haven't bothered to check for similar threads, but straight from the horse's mouth, as the saying goes:

    http://ati.amd.com/products/hdseries.html

    Hooray! Mobility HD2600XT's for the Macbook Pro Real Soon!!!
     
  2. boobooq88 macrumors regular

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    May 12, 2007
    #2
    hehe... ijust looked at that like 10 minutes ago. I was trying to find a comparison of nvidia 8X00 to ati HD 2X00 cards
     
  3. Erasmus thread starter macrumors 68030

    Erasmus

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    #3
    It sucks that there is no "real" information about the cards on the site. But at least we know they 100% officially exist.

    HD2600XT for performance notebooks,
    HD2600 for performance thin notebooks.

    Looking forward to some real numbers. So, is this XT beast going to have 512MB of GDDR4 memory, or what? ; )

    And more importantly, is it going to make its way into the 2.4GHz 15" Santa Rosa MBP?

    EDIT: Hmmm... Is it a bad thing that googling "Mobility HD2600XT" brings up a total of three articles, and all three are my posts on MacRumours???
     
  4. 4np macrumors 6502a

    4np

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    #4
    Now, that would be mighty nice :) I hope they put one of those in the new MBP's. I only think you'll never see the XT in there; probably the HD2600 or 2400XT. Probably the 2600XT will run too hot for the MBP enclosure?

     
  5. drumforfun19 macrumors regular

    drumforfun19

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    #5
    Yeah, that's awesome!
     
  6. jawzzy macrumors regular

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    #6
    Sweet!

    Does anybody have even the slightest suspicion or inkling of an idea how Oblivion will run on this? (I'm looking for a well/ok/poor/hahahaha).
     
  7. flopticalcube macrumors G4

    flopticalcube

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    #7
    One for the iMac?

    As for Oblivion, it would probably be the range of OMFG! performance.
     
  8. drumforfun19 macrumors regular

    drumforfun19

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    #8
    I love that game. I think the imac should get the HD2600XT version. that would fit really nicely in an imac.
     
  9. MiserableTurnip macrumors newbie

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    EU
    #9
    I have a GeForce 8800 GTS on my other computer, most of the time Oblivion runs beautifully on it (with everything maxed out @ 1680x1050) - but concidering that even the HD 2900 XT is a tad slower than the 8800 GTS on most games, I seriously doubt the HD 2600 will be that great... if you want decent graphics :p
     
  10. diamond.g macrumors 603

    diamond.g

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    #10
    Audio over HDMI is the only reason to get one that I know of. But some here claim that Apple will most likely support Display Port before HDMI (since their Cinema Displays lack both HDMI and HDCP).
     
  11. flopticalcube macrumors G4

    flopticalcube

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    #11
    A poster over at the "waiting for Santa Rosa" thread posted this link. It claims the HD2600XT M does a 3Dmark06 of 4000 compared to the X1600 of 1800. This puts the ATI card close to X1900 class territory.

    Too many numbers, too little time. :rolleyes:
     
  12. Pressure macrumors 68040

    Pressure

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    #12
    No, they just announced it. They didn't release it. The Radeon HD 2600XT comes in June.

    Other than that you can fully see the specifications on AMDs homepage, so I don't know where your "no real information" comes from.

    Code:
    ATI Mobility Radeon™ HD 2600 XT - Specifications
    
    ATI Mobility Radeon™ HD 2600 XT Product Features
    
            * 390 million transistors using 65nm fabrication process
            * Unified Superscalar shader architecture
            * Microsoft® DirectX® 10.0
            * OpenGL 2.0
            * 128-bit 4-channel DDR2/GDDR3 memory interface
            * Native PCI Express x16 bus interface
            * ATI Avivo HD Video and Display architecture
            * ATI PowerPlay 7.0 power management technology
    
    Ring Bus Memory Controller
    
            * Fully distributed design with 256-bit internal ring bus for memory reads and writes
    
    Unified Superscalar Shader Architecture
    
            * 120 stream processing units
                  o Dynamic load balancing and resource allocation for vertex, geometry, and pixel shaders
                  o Common instruction set and texture unit access supported for all types of shaders
                  o Dedicated branch execution units and texture address processors
            * 128-bit floating point precision for all operations
            * Command processor for reduced CPU overhead
            * Shader instruction and constant caches
            * Up to 40 texture fetches per clock cycle
            * Up to 128 textures per pixel
            * Fully associative multi-level texture cache design
            * DXTC and 3Dc+ texture compression
            * High resolution texture support (up to 8192 x 8192)
            * Fully associative texture Z/stencil cache designs
            * Double-sided hierarchical Z/stencil buffer
            * Early Z test, Re-Z, Z Range optimization, and Fast Z Clear
            * Lossless Z & stencil compression (up to 128:1)
            * Lossless color compression (up to 8:1)
            * 8 render targets (MRTs) with anti-aliasing support
            * Physics processing support
    
    Full support for Microsoft® DirectX® 10.0
    
            * Shader Model 4.0
            * Geometry Shaders
            * Stream Output
            * Integer and Bitwise Operations
            * Alpha to Coverage
            * Constant Buffers
            * State Objects
            * Texture Arrays
    
    Dynamic Geometry Acceleration
    
            * High performance vertex cache
            * Programmable tessellation unit
            * Accelerated geometry shader path for geometry amplification
            * Memory read/write cache for improved stream output performance
    
    Anti-aliasing features
    
            * Multi-sample anti-aliasing (up to 8 samples per pixel)
            * Up to 24x Custom Filter Anti-Aliasing (CFAA) for improved quality
            * Adaptive super-sampling and multi-sampling
            * Temporal anti-aliasing
            * Gamma correct
            * Super AA (CrossFire configurations only)
            * All anti-aliasing features compatible with HDR rendering
    
    Texture filtering features
    
            * 2x/4x/8x/16x high quality adaptive anisotropic filtering modes (up to 128 taps per pixel)
            * 128-bit floating point HDR texture filtering
            * Bicubic filtering
            * sRGB filtering (gamma/degamma)
            * Percentage Closer Filtering (PCF)
            * Depth & stencil texture (DST) format support
            * Shared exponent HDR (RGBE 9:9:9:5) texture format support
    
    ATI Avivo™ HD Video and Display Platform
    
            * Dedicated unified video decoder (UVD) for H.264/AVC and VC-1 video formats
                  o High definition (HD) playback of both Blu-ray and HD DVD formats
            * Hardware MPEG-1, MPEG-2, MPEG-4/DivX video decode acceleration
                  o Motion compensation and iDCT (inverse discrete cosine transform)
            * Avivo Video Post Processor
                  o Color space conversion
                  o Chroma subsampling format conversion
                  o Horizontal and vertical scaling
                  o Gamma correction
                  o Advanced vector adaptive per-pixel de-interlacing
                  o De-blocking and noise reduction filtering
                  o Detail enhancement
                  o Inverse telecine (2:2 and 3:2 pull-down correction)
                  o Bad edit correction
            * Two independent display controllers
                  o Drive two displays simultaneously with independent resolutions, refresh rates, color controls and video overlays for each display
                  o Full 30-bit display processing
                  o Programmable piecewise linear gamma correction, color correction, and color space conversion
                  o Spatial/temporal dithering provides 30-bit color quality on 24-bit and 18-bit displays
                  o High quality pre- and post-scaling engines, with underscan support for all display outputs
                  o Content-adaptive de-flicker filtering for interlaced displays
                  o Fast, glitch-free mode switching
                  o Hardware cursor
                  o Integrated dual-link DVI display output
                  o Supports 18-, 24-, and 30-bit digital displays at all resolutions up to 1920x1200 (single-link DVI) or 2560x1600 (dual-link DVI)
            * Integrated 400 MHz 30-bit RAMDAC
                  o Supports analog displays connected by VGA at all resolutions up to 2048x1536
            * HDMI output support
                  o Supports display resolutions up to 1920x1080
                  o Integrated HD audio controller with multi-channel (5.1) AC3 support, enabling a plug-and-play cable-less audio solution
                  o HDCP encoder with on-chip key storage for high resolution playback of protected content1
            * Integrated AMD Xilleon™ HDTV encoder
                  o Provides high quality analog TV output (component/S-video/composite)
                  o Supports SDTV and HDTV resolutions
                  o Underscan and overscan compensation
            * MPEG-2, MPEG-4, DivX, WMV9, VC-1, and H.264/AVC encoding and transcoding
            * Seamless integration of pixel shaders with video in real time
            * VGA mode support on all display outputs
    
    PowerPlay 7.0
    
            * ATI PowerPlay™ 7.0 advanced power management technology for the optimal balance between performance and power consumption
            * Multiple power-saving settings offer increased control and flexibility
            * Performance-on-Demand – constantly monitors system activity, dynamically adjusting clocks and voltage based on user scenario
                  o Clock speed throttling
                  o Voltage switching
                  o Clock gating
                  o Back-Bias Voltage
            * Central thermal management – on-chip thermal sensor monitors the GPU temperature and triggers thermal actions
            * PCI Express lane count switching – automatically reduces the PCIe lane count when systems goes into low power modes
            * Full ASPM – PCI Express "active-state" power management lowers power consumption when the bus is not active
            * Refresh rate reduction – enables lower refresh rate for longer battery life
    
     
  13. ajhaji macrumors regular

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    Aug 7, 2006
    #13
    Apple has always underclocked the GPUs in the MBP because of heat issues. I wonder if they will do the same with this new one.
     
  14. diamond.g macrumors 603

    diamond.g

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    #14
    yes, like a said somewhere else, the amount of heat generated is greater than the 8x00 series equivelent. And greater than the X1 series parts.
     
  15. diamond.g macrumors 603

    diamond.g

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    #15
    Yeah the 2900 is available today but not the other parts. Did anyone else notice how they didn't mention OpenGL 2.1 at all in their information on the parts? Nvidia mentioned OGL 2.1 on the 8M product page.
     
  16. Erasmus thread starter macrumors 68030

    Erasmus

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    #16
    I sit here looking forward to you showing me where on AMD's website it gives official word as to how much and what type of memory each card has, each version of each card, and the different clock and memory speeds.

    So, still desperately hoping against hope that Apple somehow has got their hands on 100,000 or so of these Mobility HD 2600 (?XT?) cards, and there are 100,000 or so fully ready Santa Rosa 15" MBPs waiting at Apple HQ ready for orders, starting tomorrow. July is too long to wait.

    Does anyone really care about any of that text block above other than a few lines of it? Woo! It has a long list of texture filtering features! What happens if it can only hold 16 MB of textures? What good will 24x CFAA be then?
     
  17. angelych macrumors newbie

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    #17
    but eramus
    like what u wish to have for the new mbp
    so do i hope tat...
    u think the price still will be the same?
    if apple really giving HD2600XT tat has 512MB GDDR4 Ram, tat seems a expensive price to pay for apple...

    so my question is tat, we really will need to pay just the same price to get these all???
    i really hope can pay same price, cz i m not affordable to pay more more...really pay all i had to buy this...
     
  18. Erasmus thread starter macrumors 68030

    Erasmus

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    #18
    If you want to be taken seriously, write properly. It takes all of 10 seconds longer to do.

    I wouldn't have a clue how upgrading to the M. HD 2600 will affect the price, I don't know whether it will have 512MB RAM, and I dn't know if that ram will be GDDR4. I seriously doubt it.

    My reasoning is that the HD 2900 XT is very cheap compared to its competition, and therefore I am assuming that AMD's other graphics cards will also be comparatively cheap.

    If not, we'll probably find a Geforce 8800M GT in there. Or something of the sort.
     
  19. DENZIE macrumors member

    DENZIE

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    Apr 19, 2007
    #19
    Try searching google news aswell, theres a few more/better hits there

    I searched "ati radeon" aswell
     
  20. diamond.g macrumors 603

    diamond.g

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    #20
    Not completely true, the HD2900XT is price at about the price of the 8800GTS. And in some test the GTS beats the XT. The GTX and the Ultra are faster parts.

    I would be very suprised with Apple if they ever went with an Enthusiast level graphics solution. Apple doesn't strike me as the company that cares that much about graphics.
     
  21. iBunny macrumors 65816

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    #22
    My Bet is on the Nvidia GeForece 8400M GT 512MB going into the Top of the line MBP.
     

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