Hello everybody, i am very new to iphone programming so I have probably got the wrong end of the stick. I can draw simple graphcs by doing a: CGContextRef context = UIGraphicsGetCurrentContext(); then i can do a: CGContextMoveToPoint(context, 10, 10); CGContextAddLineToPoint(context, 20,20); CGContextDrawPath(context,kCGPathFillStroke); etc to draw simple shapes but where is the setpixel? I want to create a mandlebrot viewer as a learning excersize but i cant get very far without setpixel. also, is there a simple way of passing a color to CGContextSetFillColorWithColor? without casting a UIcolor and CGColorRef?