As per the thread, I'm just interested to know how the machine handles games in 640x480 res in particular. It's still very commonly used in indie games, and I'm a game developer, so it's very important to me. Also for retro gaming in general.
Is there actually a separate virtual and real resolution setting? In other words, do we get all the legacy resolutions (via the dropdown menu next to Spotlight, if you have that on, or in Displays under under system settings) scaled within the actual different 'native' retina resolutions that I've seen images of? Or does it literally only support those listed (from 1024px across upwards iirc), and that is the new Displays page? Has anyone tested out a game in 640px across, and does it even work, or is it bordered?
Thanks for your help in advance! Hopefully that makes sense, it's harder than anticipated to get my head round the details of the implementation...
Is there actually a separate virtual and real resolution setting? In other words, do we get all the legacy resolutions (via the dropdown menu next to Spotlight, if you have that on, or in Displays under under system settings) scaled within the actual different 'native' retina resolutions that I've seen images of? Or does it literally only support those listed (from 1024px across upwards iirc), and that is the new Displays page? Has anyone tested out a game in 640px across, and does it even work, or is it bordered?
Thanks for your help in advance! Hopefully that makes sense, it's harder than anticipated to get my head round the details of the implementation...