How far can you actually go with iPhone and animations?

Discussion in 'iOS Programming' started by Thetcm, Mar 12, 2009.

  1. Thetcm macrumors newbie

    Joined:
    Aug 12, 2008
    #1
    We're looking to put animations on our iphone app, kind of like movies.

    After looking at the doc and searching online, I came to the conclusion that there's nothing exactly flash-like?

    The 3 solutions I found were :

    -Put tons of pictures in a document and animate by changing the picture every second or so. NOT a good idea here, considering I'll have over 25 animations of the kind.

    -Deconstruct the image into parts(background, character, etc) and do my best to animation with only movements and rotations. NOT a good idea either since I'm gonna be limited in what I can do.

    -Export .mov files and read them directly in the QuickTime player.

    Is that all you can do for flash-like anims? I'm currently gonna work on doing movs, and use the other 2 solutions for UI animations if necessary...
     
  2. jnic macrumors 6502a

    Joined:
    Oct 24, 2008
    Location:
    Cambridge
    #2
    Depends on what you're trying to achieve. CoreAnimation or OpenGL ES might also be worth a look.
     
  3. Thetcm thread starter macrumors newbie

    Joined:
    Aug 12, 2008
    #3
    I cannot find these two app in my Developper folder. Only Core Image Fun House and OpenGL Shade Builder.

    They're kind of complicated animations in a sense. They're basically workers doing a mistakes(all done in cartoon style) which results in them dying or explosions. I'm required to be able to have nearly no limits in what I can do, or else the final result will look bland and uninteresting.
     
  4. dejo Moderator

    dejo

    Staff Member

    Joined:
    Sep 2, 2004
    Location:
    The Centennial State
    #5
    That's pretty much the approach that actual Flash animations take too. So...
     
  5. Thetcm thread starter macrumors newbie

    Joined:
    Aug 12, 2008
    #6
    With Flash I can easily animate movements beyond that though.
     
  6. Thetcm thread starter macrumors newbie

    Joined:
    Aug 12, 2008
    #7
    CoreAnimation is the Framework? Or is there actually a software behind it?
     
  7. jnic macrumors 6502a

    Joined:
    Oct 24, 2008
    Location:
    Cambridge
    #8
    A framework.

    First link in my previous post.
     
  8. Thetcm thread starter macrumors newbie

    Joined:
    Aug 12, 2008
    #9
    Right. So we've decided to look a bit at what we can do with OpenGL and CoreAnimation and how limited we are. I was shooting for a style that was way more cartoonish but I guess I'm gonna have to go with mostly moving images and special effects.

    Thanks a lot! ;)
     

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