I've played the Dreamcast version that was leaked. I can understand why it wasn't released.
The mac port was better.
I've played the Dreamcast version that was leaked. I can understand why it wasn't released.
in my eyes this seems to hard to believe.
they said it was suppose to come out in a couple of weeks. well what if the real reason behind it all was they pulled out and apple said hey the reason we said that number is because the mac app store, if half life 1 was able to be downloaded day 1 on the mac app store then they can probably get 500,000 with people reviewing it and it being the top 10.
and besides, what kind of company passes up on making a million dollars.
think about it.
50,000 copies + $25.00 game = 1.25 mill dollar game.
they paid for the staff already so why throw it out.
You do realise we're discussing what happened 12-13 years ago, don't you?
ANd how many of that 1.25 millio would be for valve? retail, distributor costs and profit and the vast part of that sum is gone then deduct costs to manufacture advertisement stocking, perhaps testing, bug fixes updates, the cost to maintain different platforms
At the end valve would have lost money if they only sold 50 000 copies.
To a lot of companies a Million bucks is chump change. They threw it out because they were angry at being lied to, it was the principle of the matter.
Anyway I'd love to see a download of this. The video mentioned they have the code somewhere "deep down", would be fun just to play around with it...*looks at G3 iMac*
This would have been big back in 1998. I remember when I had a Mac when I was younger I never got to play any of the PC games my friends had. No Counter-Strike, No Half-Life, etc...
...
I think this would have maybe put a bit of a push for Mac games. The iMac either out or about to come out, Apple was becoming healthy again, and a game like Half-Life could have revived gaming for the Mac a little bit. ...
First thing I did after finishing Half Life 2: Episode 2 on my Mac, I looked for Half Life: Source. It's nowhere to be found (for Mac, anyways.)
A PeeCee for gaming: Windows + NintendoWhat on earth is a Wintendo? Modified Wii?
Wirelessly posted (Mozilla/5.0 (iPod; U; CPU iPhone OS 4_2_1 like Mac OS X; en-us) AppleWebKit/533.17.9 (KHTML, like Gecko) Version/5.0.2 Mobile/8C148 Safari/6533.18.5)
What do you expect? Get over it. Mac games? No thank you. I don't want to play 3-5 years piece of ****. I only play 1-2 years old games (2009-2010). Mac is not good for playing these all recent games. Forget about boosting market share. It won't never happen.
To say that Mac gaming is significantly behind PC gaming is just regurgitating years-obsolete complaints about Apple.
That's my point. Heineman's leaving something out. It can't just be that 50k wasn't enough units, can it? How does Valve get a bigger black eye than id, who has supported the Mac (though Q3 was a debacle, apparently) for years?
Was Valve just being pissy to spite the person at Apple that promised 500k?
Second, while her story may be completely accurate from her perspective, it is told as an outsider, someone who had things done to her project, not someone involved in the actual process of the cancellation; I'm not sure her conclusions are necessarily correct.
Classic! Don't forget to play Commander Keen and Bio Menace while you're at it.Dude what are you talking about. I was playing Apogee - Monster Bash a few days ago.
The leader of the Black Mesa Source project committed suicide (after posting his suicide note on the project's website no less) so it set it back to being vapourware even though there's some developers still left working on it, supposedly.
Classic! Don't forget to play Commander Keen and Bio Menace while you're at it.
I'm still waiting for Commander Keen 7. They said it was coming in Christmas '93![]()
...It won't never happen.
Eh. PC Gaming has fallen off a cliff. The number of major PC/Mac-exclusive titles these days is miniscule, consisting mostly of Civilization, MMOGs, and The Sims. And even The Sims has a console port now. All of those have day and date release on OSX now. To say that Mac gaming is significantly behind PC gaming is just regurgitating years-obsolete complaints about Apple.
Eh. PC Gaming has fallen off a cliff.
According to your use of grammar, it will happen, and there's nothing we can do about it.
Yeah, the story doesn't stick together.
First, why would anyone at Sierra have taken a huge sales estimate from Apple at face value? ...
Second, while her story may be completely accurate from her perspective, it is told as an outsider, someone who had things done to her project, not someone involved in the actual process of the cancellation; I'm not sure her conclusions are necessarily correct.
Third, remember the unreliable narrator. Every lead engineer on every project I've ever seen canceled has later recounted the project through incredibly rosy glasses. I've done the same, I'm sure....
Yeah, I can't see any reason it couldn't be leaked and *cough* seeded. It's not like it's going to hurt sales. Perhaps include its download over Steam for those that have shelled out for Orange Box from the Mac... My iMac G3 collection is sitting waiting to try too.
My guess is that there's more to the story. I vaguely recall there being more work to do on HL before it could be released, among other things.
You've obviously forgotten the magazine cover with a B&W Mac with a headline "Could this be your next gaming machine?" or something similar. Quake 3 Test was Mac first and was released concurrently on Mac. You really can't get much bigger than that. Tomb Raider 2 came out on Mac, Madden was released -- it seemed like a pretty big deal. Then everything crashed. Again.
HL1 wouldn't've stopped that.