How long to develop?

Discussion in 'iOS Programming' started by zaca, Mar 28, 2009.

  1. zaca macrumors newbie

    Joined:
    Mar 28, 2009
    #1
    Im new to the development scene. Only just got accepted and I want to start on some new app ideas. Only problem is that I have had no programming experience. Im willing to spent time on it (about 12 hours a week)

    So how long will it take me to develop apps like: minesweeper or an excel like app or a simple 2d game? How long did it take you to develop your games/apps? How much experience did you have?

    THANKS!
     
  2. iphonedevelop18 macrumors member

    Joined:
    Feb 26, 2009
    #2
    I have just started making a basic tic tac toe game and I feel I have a fairly good knowledge of objective - c and I have only been programmking about a month for around 12-hours a week.
     
  3. mccannmarc macrumors 6502

    mccannmarc

    Joined:
    Aug 15, 2008
    Location:
    Manchester, UK
    #3
    Minesweeper and a simple 2d game not too long at all especially if you use a 3rd party library such as cocos, an app like excel is a monster of a program and you will have to have a VERY deep understanding of programming to even come close
     
  4. zaca thread starter macrumors newbie

    Joined:
    Mar 28, 2009
    #4
    @iphonedevelop18 - good to know, thx

    About the whole library thing...what libraries are good (for 2d game development) and how do I use them...any guide or tutorials or anything?

    When I said excel, I was really talking about creating a table based on user inputs (they select # of rows/cols and they input static data). Sort of like those timetable apps.

    Would it be better to build a few very simple apps first that I wont release, or throw myself in the deep end and try to create my 2d game off the bat (with a high chance that i will end up recoding it a few times)??
     
  5. firewood macrumors 604

    Joined:
    Jul 29, 2003
    Location:
    Silicon Valley
    #5
    Learn to program first.

    Most successful app developers have months or years of prior software development experience under their belt before tackling Objective-C, UIKit and the SDK.

    imho.
     
  6. MacDonaldsd macrumors 65816

    MacDonaldsd

    Joined:
    Sep 8, 2005
    Location:
    London , UK
    #6
    As aforementioned don't run before you can walk. Learn how to programme in general before moving on to games.
     
  7. zaca thread starter macrumors newbie

    Joined:
    Mar 28, 2009
    #7
    Thats what I was thinking. I have a bunch of utility apps that are very simple that I will work on while i am learning.

    Do you think that I will be able to code simple games by the end of this year? What about a super mario platformer type game? (thats 40 weeks....~450 hours of coding)
     
  8. Jeremy1026 macrumors 68020

    Jeremy1026

    Joined:
    Nov 3, 2007
    #8
    To make a Mario type platformer it would probably take 450 hours to write. (If written correctly with the amount of depth as a typical platformer.) Writing apps takes a good bit of time. A simple application (I wrote a simple app that interacts with www.moodyornot.com) can take a week or two from start to polished finish.
     
  9. yayaba macrumors 6502

    Joined:
    Apr 24, 2007
    Location:
    San Francisco Bay Area
    #9
    My app is approaching the 2 month mark now in terms of development time. This was after a month long learning process reading tutorials and books.

    I hope to finish it within the next month but I have a full time job too at a start up so I have very little time to work on it (1 to 2 hours a day).
     
  10. mccannmarc macrumors 6502

    mccannmarc

    Joined:
    Aug 15, 2008
    Location:
    Manchester, UK
    #10
    Not to be argumentative, just a basic question really but I take it by development taking 450 hours you mean everything from start to finish including drawing graphics and producing sound etc? If so, thats a reasonable timeframe I suppose. However I would seriously feel the need to whack myself around the head with a mallet and relearn everything I know about programming if just writing the code for a mario type game took even a quarter of that time! Now the code for a sonic type platformer with complex physics and an object based engine as opposed to a tile based engine would probably be around the 450 hour mark to write from scratch. Not that I prefer Sonic over Mario or anything.....lol
     
  11. Jeremy1026 macrumors 68020

    Jeremy1026

    Joined:
    Nov 3, 2007
    #11
    From empty project window to final distribution build, and everything in between.
     

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