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eekcat

macrumors 65816
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Apr 5, 2010
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I'm seeing a lot of anticipation/expectations of using the AVP as a monitor, but I'm not sure whether that's really going to be possible. I have a Quest 2 and 3, and both are fine for playing games, watching videos, and in a pinch - reading a web page. I cannot imagine that the AVP will be able to produce anything sharp enough to replace or supplement my existing retina or even 4k monitors though. Even the Quest 3's passthrough is... just barely passable.

Are people just taking Apple's announcement demos/videos at face value, or are the tech specs of the AVP enough to actually use them as everyday displays? (full disclosure: I have one pre-ordered, so I'm not crapping on the product here)
 
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I don’t have those, but I do have a PSVR2. I had never tried a headset before, and when I used it for the first time, my first thought was “wow, this looks terrible, Apple would never ship anything like this.”

This was on a flat screen menu view where text was blurry on the edges and the “screen door effect” was really obvious. Don’t get me wrong, games are still immersive and fun, but that’s the limitation of a device in that price range right now.

I’m confident the $3,000 price difference will mean dramatically improved optics on the Vision Pro. No one who’s demoed it has had anything negative to say about the visual fidelity that I’ve heard.
 
I'm seeing a lot of anticipation/expectations of using the AVP as a monitor, but I'm not sure whether that's really going to be possible. I have a Quest 2 and 3, and both are fine for playing games, watching videos, and in a pinch - reading a web page. I cannot imagine that the AVP will be able to produce anything sharp enough to replace or supplement my existing retina or even 4k monitors though. Even the Quest 3's passthrough is... just barely passable.

Are people just taking Apple's announcement demos/videos at face value, or are the tech specs of the AVP enough to actually use them as everyday displays? (full disclosure: I have one pre-ordered, so I'm not crapping on the product here)
I hope you are wrong, I really hope to be able to use it as a multi-monitor workstation while sitting in my recliner. I have 3-32” 4k monitors in my office, but on the weekends I’d rather do the Minority Report setup anywhere in the house, not just the office.

I do have the quest 2 and would not even consider that for anything more than games. So, yeah I’m taking the videos a bit at face value and have a pretty high expectation. I do hope I’m not disappointed.
 
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If I recall all of the media who said they saw this thing blew the Quest out of the water. While I don't know how this thing will pan out I would almost bet anything it's far far more usable than the Quest.

As a Quest owner Meta's software is so bad that I hope Apple buries them in this space from the amount of hoops they made me waste troubleshooting their product. Meta is the type of company that will brick your device that you paid for until you go through all the verification processes which is inherent to their scummy data privacy practices. And sometimes the software is so buggy the verification processes doesn't work and your device is bricked until you can wipe everything.
 
I don’t have those, but I do have a PSVR2. I had never tried a headset before, and when I used it for the first time, my first thought was “wow, this looks terrible, Apple would never ship anything like this.”

This was on a flat screen menu view where text was blurry on the edges and the “screen door effect” was really obvious. Don’t get me wrong, games are still immersive and fun, but that’s the limitation of a device in that price range right now.

I’m confident the $3,000 price difference will mean dramatically improved optics on the Vision Pro. No one who’s demoed it has had anything negative to say about the visual fidelity that I’ve heard.
I agree.
 
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I hope you are wrong, I really hope to be able to use it as a multi-monitor workstation while sitting in my recliner. I have 3-32” 4k monitors in my office, but on the weekends I’d rather do the Minority Report setup anywhere in the house, not just the office.

I do have the quest 2 and would not even consider that for anything more than games. So, yeah I’m taking the videos a bit at face value and have a pretty high expectation. I do hope I’m not disappointed.

How do you figure you can do multi monitor workstation? Seems like it can display one screen from your Mac, and hopefully others from the Vision Pro. Also interested to know how this will work, as I would love if we could do that, just not sure.
 
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I cannot imagine that the AVP will be able to produce anything sharp enough to replace or supplement my existing retina or even 4k monitors though.

We will see the reviews shortly, but I don't think Apple would let it go out without it being possible. Whilst the initial use cases for the VP are going to be quite limited on day 1, I fully expect the experience to be on point and way, way ahead of Meta, and that is why the price tag is so high.
 
This is more like the quest 1 (Occulus quest) which is the one I still use. It had OLED screens whereas the sequels (including the quest pro) dropped to LCD screens to save money. I bought a quest pro but returned it after two weeks because the video quality on the quest 1 was MUCH better despite the lower resolution. The fact that the AVP has dual 4K micro OLED screens is going to be INSANE and I can’t believe they able to sell it this cheap.
 
How do you figure you can do multi monitor workstation? Seems like it can display one screen from your Mac, and hopefully others from the Vision Pro. Also interested to know how this will work, as I would love if we could do that, just not sure.
Watch this section of this review (06:24), he discuss having multiple windows open fairly well.
 
No one who’s demoed it has had anything negative to say about the visual fidelity that I’ve heard.
I remember reports of minor grainyness in some situations, and one report that font readability wasn’t quite on par with a retina display. I think the biggest potential issue regarding text is that you will often see a 3D transformation of a 2D-rendered text, or in case of screen mirroring and of regular iPad apps, a 3D transformation of a 2D screen, meaning some loss of resolution and sharpness compared to a 2D retina screen.
 
You're OK with that amount of heft on your head during a workout?
As someone noted in another thread, it will generally be less noticeable when exercising, because you're straining your body anyway, and you also don’t exercise for hours. Doing computer productivity work for hours with the AVP on will be more of a problem.
 
As someone noted in another thread, it will generally be less noticeable when exercising, because you're straining your body anyway, and you also don’t exercise for hours. Doing computer productivity work for hours with the AVP on will be more of a problem.
In 14 days from now, I will have just spent a good 8 or 9 hours testing that out ;)
 
I have had three oculus headsets, the DK1, Quest 2 and now Quest 3.

DK1 was only useful for a tiny idea of what was to come from VR.

But Quest 2 and 3 have been relatively good products for the price. I used both primarily for Supernatural the subscription only workout app.

I agree with the general sentiment that Meta takes a lot of shortcuts and the devices have at times low quality issues—mostly in software.

Some of the apps have interfaces clearly designed for a mouse. The dev indie dev ecosystem is pretty good really, for example walkabout minigolf.

But the quest store and experience there is just awful. There are people shilling referral codes anywhere there’s a public venue for a quest app.

And none of that touches the inherent problem of Meta as a company that has done everything possible to convince people their personal information and interests were assets of Facebook that the attention of the person was to be sold to the highest bidder.

I turn off every possible data sharing and use knowing that so much is still leaking to meta, it’s awful.

A commitment to privacy, even with the compromises the company has made internationally, is part of the reason I pay a premium for Apple’s gear.

I would never interact with the meta platform or its products if I could avoid it and the Vision Pro (hopefully) will allow me to do that.

Speaking to hardware quality, no doubt the Q3 is much better than the Q2, the FOV is good and so much is clearer.

It still has a sweet spot and even with a quality third party headband it doesn’t seem to have the best balance.

I did preorder this morning within the first few mins and expect it on launch day.

I use an XDR pro for one office and a 4K at another. I actually am hopeful the VP can provide an immersive working environment and 4K comparable display.

If it can’t, I’ll probably wait for WWDC and watch for a gen 2 XDR. If that doesn’t appear replace the 4K w another XDR.

I have a Meta Quest 3 and will use that for my workouts.
Which apps do you use?
 
I have all three Quests. The Quest 3 pass through was a huge upgrade from Quest 2, but I agree with the “barely passable” assessment. In an ideal world we could have demoed the VP before preorder but I know Apple would never let that happen. And most of the reviews from people who actually used the VP were Apple fans with minimal, if any, real VR experience. Only last night did I see a video from someone with extensive VR experience give a positive review of the VP. But based on what I seen and review of the specifications, I was nerd enough to preorder.
 
I have a Q1,2 and Q3 and echo the sentiments here. It’s great for gaming, flight, Sim stuff like that, but for any actual work… And I’m not talking about the weight of the headset, which is a separate issue… It’s just not sharp enough. You can see some of the pixels and the screen door effect. It’s nowhere close to a real 4K display

I guess work, and even things like photo editing, demand much higher resolution.

I think the AVP at 45 PPD might just be enough to do actual content creation work inside of it. That’s why it’s price so high because it takes 8K of resolution to get something even close to 4K in your eyeball in 3-D.

When it comes in, we will find out. Because unlike the Meta Quest with Apple, I don’t see much use case in this thing, except as a super monitor.

That’s as of right now** - because there’s virtually no “spatial” software made for the thing yet by 3rd parties or even Apple.

There seems to be no real software out there to utilize its spatial-ness. Which makes it an ideal 3-D 180 3D and large format 2D photo/video content consumption machine given its insane display - something that the quest three I don’t really think is great because the resolution is not quite high enough.

I am hoping that it could work as a very good virtual display. I already work off of 40 inch 5K display… But it would be nice to edit photos or even some video of the Mac in a larger display just to get a better feel of how it all looks when it’s seen on the large screen.

I don’t know if this is worth the price of a M2 Ultra Mac Studio, but I will test it out for a couple weeks and see how I feel.

If it doesn’t function as a comfortable, legitimately, high resolution, super display… And occasional MacBook Air kind of spatial computer, there’s no reason to have it, because the still quite good quest 3 does so much more software wise at 1/7th (!) the price.
 
I've used the Quest 2, 3, PSVR, PSVR2 and the main thing about all of them is, is no matter how good or bad you eventually just start feeling "weird" or you need to take a break from it. They can be uncomfortable, mess your hair up, etc etc these things are just unavoidable doesn't seem to matter how pretty the view is. Above all though people really do not like putting these things on.
 
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And most of the reviews from people who actually used the VP were Apple fans with minimal, if any, real VR experience. Only last night did I see a video from someone with extensive VR experience give a positive review of the VP.
Which video is that?
 
If it doesn’t function as a comfortable, legitimately, high resolution, super display…
It got around 4k resolution, and that's the full view, so you won't get 4k resolution in a window. I guess, it'll be around 3k for a single big window that's quite near to you or less if you have multiple apps open.
 
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I had a quest 2. I used it heavily for the first few months, and it basically sat untouched for a year until I gifted it to my nephew for Christmas. That is honestly my biggest hesitation with the APV. I know I would use it like crazy at first, but $3500 isn’t chump change if it meets the same fate as the quest. I decided to wait for reviews and go from there.

The most appealing thing to me is movies, but I already have a home theater. If I didn’t have that, I wouldn’t have even hesitated and bought it.
 
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I have a Quest 3 and no interest in the AVP as it seems to be focusing more on the AR side which I literally never use. I prefer to be completely taken into a different VR setting.

The worst is that I constantly adjust the fit cuz it is never JUST right and the AVP is even heavier! Either it is too loose or pressing too much into my cheeks, which hurts after a few minutes. I don’t notice it as much when I am distracted by games but I do notice it a lot when I try to watch something or just sit on a virtual „desktop“
 
Watch this section of this review (06:24), he discuss having multiple windows open fairly well.
Multiple windows from the apps opened in the Vision Pro sure it's obvious from the start, but it doesn't say anything about multiple windows (here monitors) when connecting to Mac. The Vision Pro's apps are like iPads and iPhone, and when doing the real job people use MacBook - coding etc.
 
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