Why exactly is this important? If it works and it works well, what's a number going to do?
3 meg. W x H x bits per pixel / 8. Keep in mind this is just one frame buffer. Most apps will use double or triple buffering (multiple copies of the frame buffer) to render into and then switch on a vsync to avoid tearing artifacts. As far as textures etc, that is up to each individual app.
The point of the question is to try to find out if it will work ok or perhaps be worse than the iPad 2.
The point of the question is to try to find out if it will work ok or perhaps be worse than the iPad 2.
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I don't think this is right. Way more then 3 mb.
The point of the question is to try to find out if it will work ok or perhaps be worse than the iPad 2.
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I don't think this is right. Way more then 3 mb.
The point of the question is to try to find out if it will work ok or perhaps be worse than the iPad 2.
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I don't think this is right. Way more then 3 mb.
It's 12 MB, no?
2048x1536x4(32 bit color)
screensaver400 said:Wirelessly posted (Mozilla/5.0 (iPhone; CPU iPhone OS 5_0_1 like Mac OS X) AppleWebKit/534.46 (KHTML, like Gecko) Version/5.1 Mobile/9A405 Safari/7534.48.3)
Yeah, except it's four times the pixels.