OpenGL Red Book is what you wanna check out then

And Orange Book after that, because OpenGL 3 and up heavily relies on shaders. Current edition of Red Book doesn't get too much praise for talking about deprecated features (means, they are still there but they won't be sooner rather then later)
Also OpenGL ES is subset of OpenGL on desktop, so if you learn OpenGL ES first is no problem, because this knowledge will apply to OpenGL.