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I9ball

macrumors newbie
Original poster
Im developing an AR App for iOS using unity, unity builds an Xcode project to run in sim or device.

How do I take the view it creates programmatically and make it into something I can use with storyboard (interface builder) mode?

I'm somewhat new to Xcode, but I know this can be done rather simply. I want to build functionality into the project with as well as an interface layer over the unity GLES window.

Any help would be greatly appreciated by a number of us 🙂
 
Simplified >> how do I place (or code) interface elements over a open GL view

Basically a NOOB question...

I need assistance placing UI elements as an overlay for an existing GL view.

I understand the relationships etc... (MVC) but I don't know what code is needed or where to it it if I did..



I must build a proof of concept ASAP or the whole project goes Cinderella <poof>

... so Any help would be fantastic, and very much so appreciated.
 
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