Do this:
1. Update 10.15.x on your Mac as far as you can go via normal update mechanism.
2. Install XCode from Apple's Mac App Store.
3. Install commandline tools for XCode (xcode-select --install)
4. Follow the steps in the Quake 3 wiki to install Q3. (http://web.archive.org/web/20171105094047/http://wiki.ioquake3.org/Building_ioquake3_on_Mac) - I just did the first one. I already had git, I assume with XCode commandline install....
5. Q3 built in about 3 minutes.
6. I then went back to the Q3 web page (https://ioquake3.org/extras/patch-data) and downloaded the patch data and put them into the new BUILD directory I now had (inside of the directory that was... built...)
7. I had to supply my own pak0.pk3 (https://github.com/nrempel/q3-server/blob/master/baseq3/pak0.pk3; I had another one so I didn't use this one - but it should work) for the gamefile.
All done! Q3 on a modern Mac. On an 27" iMac (2560x1440 native res) I found 2560x1440 resolution, 16:9, was perfect. Attempting non-native res produced a bad image or very off-center image.
Enter it?What do I do when it asks for my CD Key though?
Enter it?
The CD key is still necessary for online play.
You would see issues when you join a server. That's when the CD key is checked.Do I have some bad version? I have no idea where it came from, and when it asks for the CD key I just hit accept. Is that an issue? I'm not an "online player" person, but a quick peek in the "TA3 / Multiplayer" section seemed to indicate it was working... ?
It's been a decade at least since i've looked at this in detail. Is it still cd key protected?
Do this:
1. Update 10.15.x on your Mac as far as you can go via normal update mechanism.
2. Install XCode from Apple's Mac App Store.
3. Install commandline tools for XCode (xcode-select --install)
4. Follow the steps in the Quake 3 wiki to install Q3. (http://web.archive.org/web/20171105094047/http://wiki.ioquake3.org/Building_ioquake3_on_Mac) - I just did the first one. I already had git, I assume with XCode commandline install....
5. Q3 built in about 3 minutes.
6. I then went back to the Q3 web page (https://ioquake3.org/extras/patch-data) and downloaded the patch data and put them into the new BUILD directory I now had (inside of the directory that was... built...)
7. I had to supply my own pak0.pk3 (https://github.com/nrempel/q3-server/blob/master/baseq3/pak0.pk3; I had another one so I didn't use this one - but it should work) for the gamefile.
All done! Q3 on a modern Mac. On an 27" iMac (2560x1440 native res) I found 2560x1440 resolution, 16:9, was perfect. Attempting non-native res produced a bad image or very off-center image.
You can download the app GLQuake, which while isn't Apple Silicon native, runs in Roseta 2 very very quickly since the game is so old. You need to provide your own Quake PAK files I believe.Is there a version of Quake 1 that runs on Metal?
It’s too bad Unreal isn’t on that site.You can get them all....and much much more... for 64bit Mac OS operating systems here...
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I don’t think the original Unreal is open source, but I agree it would be awesome to be able to play again!It’s too bad Unreal isn’t on that site.
Thank you so much for the advice.Do this:
1. Update 10.15.x on your Mac as far as you can go via normal update mechanism.
2. Install XCode from Apple's Mac App Store.
3. Install commandline tools for XCode (xcode-select --install)
4. Follow the steps in the Quake 3 wiki to install Q3. (http://web.archive.org/web/20171105094047/http://wiki.ioquake3.org/Building_ioquake3_on_Mac) - I just did the first one. I already had git, I assume with XCode commandline install....
5. Q3 built in about 3 minutes.
6. I then went back to the Q3 web page (https://ioquake3.org/extras/patch-data) and downloaded the patch data and put them into the new BUILD directory I now had (inside of the directory that was... built...)
7. I had to supply my own pak0.pk3 (https://github.com/nrempel/q3-server/blob/master/baseq3/pak0.pk3; I had another one so I didn't use this one - but it should work) for the gamefile.
All done! Q3 on a modern Mac. On an 27" iMac (2560x1440 native res) I found 2560x1440 resolution, 16:9, was perfect. Attempting non-native res produced a bad image or very off-center image.