It's often been mentioned: the great integration of Adobe Premiere with After Effects.
How is FCP X's cooperation with AE?
And how well does FCP X play with applications like Maya, Cinema 4D, and Nuke?
That you can move a clip from one part of the suite to the other and back. Like e.g. FCP Classic --> Soundtrack Pro --> back to FCP.
And this is really a problem between FCP X and the software applications above?
I think your confusing software features with workflow. Using 3D models in video programs isn't something as simple as loading a 3D model into FCP or Premier. There is a whole workflow around this process.
Models can be rendered into still frames and put into after effects, have their effects added, and then moved to a compositer like Nuke or something. Then footage output from those programs are put into programs like FCP or Premier.
If you have $50 to spend each month for a month or two have a look at Digital Tutors. They have a whole extensive series on the workflow on putting 3D models into video using 3D applications and compositing and match moving applications.
EDIT: Maybe I'm reading too much into your question since you only mentioned 3D apps and not wanting to put 3D into video.
Anyway After Effects works fine with FCPX to answer your original question. I just output a scene from AE and give it to my friend who loads it into FCPX.
It really depends on how much you are going to be using AE in conjunction with your NLE. If you'll be using AE a lot in your editing then having the integration between AE and PPro can mean a faster, more efficient workflow.So, I take it, basically it doesn't matter if you use Adobe Premiere or FCP X. That final step of workflow is more dependent on importing code than integration in a software package like "production premium" as I take from your post.
Where would you put the difference between "integration" into another software, and "importing/exporting" into a software?
Thanks, great post.
When you ask a question like this you always hope that someone puts additional associations to it and answers it in wider terms than the scope of the question asked. Which you did.
So, I take it, basically it doesn't matter if you use Adobe Premiere or FCP X. That final step of workflow is more dependent on importing code than integration in a software package like "production premium" as I take from your post.
I'll check out digital tutors. In regards to 3 D, I'm currently laying a foundation by messing with Blender, but will take classes at a community college for Maya.
So, basically I'm looking ahead and thinking about what I'd need to get a workflow together.
The only thing is, that buying After Effects alone would be no cheaper than getting Adobe's Production Premium suite as an update from Photoshop CS5 extended.
Yea I would like a solid workflow between AE and Maya. Still not diggin Use Background (shader) probs with rendered layers in AE 😛...I use Maya and After Effects but really you can do any 3D software but its mostly beneficial if it does render passes and you can export them in sections. I made the huge mistake of not doing passes and had to rerender my project after seeing that my shadows didn't blend as well as I wanted 😱
As other said wait until your a student. I got Production Premium CS5.5 for like $300 or $350. That being said some schools only allow you to order once so make sure you get what you need the first time.
AE's relationship with c4d is a great example of integration between applications.
http://www.mographwiki.net/After_Effects_integration_with_3D
Really one of the best between separate companies, IMO.
Image sequence? Not a problem, just import into QT Pro and create container. Just like the old days before image sequence import was around.Most of the time when we render from 3D it is to image sequences. This is because it offers better support and render functions such as batch rendering. We can also stop a render at any point and resume with no problems or just render a few filler frames to make a small change in a section.
FCPX does not allow the import of image sequences so in my opinion it makes FCPX dead in the water for working with 3D programs. It is so bad in fact that Apple gave me a full refund due to this one omission.
If you render to a quicktime file then yes you can import into FCPX but I would never work like that.
The student license doesn't let you create commercial products. Once you get paid for your stuff, you are supposed to pay for the full license.
Adobe's student price is kinda like a drug dealer offering his stuff for free until he gets you hooked 😉
Most of the time when we render from 3D it is to image sequences. This is because it offers better support and render functions such as batch rendering. We can also stop a render at any point and resume with no problems or just render a few filler frames to make a small change in a section.
FCPX does not allow the import of image sequences so in my opinion it makes FCPX dead in the water for working with 3D programs. It is so bad in fact that Apple gave me a full refund due to this one omission.
If you render to a quicktime file then yes you can import into FCPX but I would never work like that.
APA says that you are a professional once you make 50% of your income from photography. They never mentioned any quality level 😉It's just a bit hard to establish when you are professional, and when you are not. If you sell your first video project, should you run and throw the money from it to buy the full price version?
I mean "professional" means "making a living off it", not "losing your amateur virginity" by getting paid the first time. (I don't think the world "professional" can be as easily attached to an image creative as to a sex creative... ah ...hooker 😉 )
I think a good middle way is to once you make money of, let's say video, you do the next upgrade full price.
This software is complex anyway, and it'll take a while to get to a professional level.
Image sequence? Not a problem, just import into QT Pro and create container. Just like the old days before image sequence import was around.
Heck you cant even do that with the Mighty Avid MC 😛
I think most have gotten lazy when it comes to workflows.
Plus it should be 3D renders to frames then to a Compositing app.
Not sure what level of 3D you folks work at but pro level never go from 3D app straight to NLE. Just not a real workflow.
We always need to composite or do cc or whatever in AE or same.
Your lucky to have workflow that goes straight from 3D to NLE.Our editor typically does our color correction unless we use Scratch for our Red footage then I do it. We also take great care to render correctly the first time so our editor can import directly into the NLE. He typically only needs to do very minor corrections if any. There are shots of course where we render many elements and composite them together in which case yes that would be our workflow to go to After Effects first but it isn't always our situation. It really depends on the project.
The student license doesn't let you create commercial products. Once you get paid for your stuff, you are supposed to pay for the full license.
Adobe's student price is kinda like a drug dealer offering his stuff for free until he gets you hooked 😉