HUDs vs Sensors

Discussion in 'iPhone' started by MBX, Jul 17, 2008.

  1. MBX macrumors 65816

    Joined:
    Sep 14, 2006
    #1
    Hi,

    what's preventing the game developers to put on translucent control-pad HUD's instead using the sensor/ tilt function? The sensor navigation gets boring and pretty much the same pretty fast. Almost every game with sensor navigation feels the same. And i also want to look straight at the screen when playing.

    (Imagine kind of the old NES controller pad but more contemporary and translucent)
     
  2. joshysquashy macrumors 6502a

    Joined:
    May 13, 2005
    Location:
    UK
    #2
    Nothing, but they don't tend to work as well. Try bomberman, that uses HUD's and no accelerometer.

    The accelerometer has "cool factor" and is more tactile. Unfortunately, with no tactile feedback, the iPhone screen isn't a great controller for games. Also, you end up blocking your view!!!
     

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