Hi,
what's preventing the game developers to put on translucent control-pad HUD's instead using the sensor/ tilt function? The sensor navigation gets boring and pretty much the same pretty fast. Almost every game with sensor navigation feels the same. And i also want to look straight at the screen when playing.
(Imagine kind of the old NES controller pad but more contemporary and translucent)
what's preventing the game developers to put on translucent control-pad HUD's instead using the sensor/ tilt function? The sensor navigation gets boring and pretty much the same pretty fast. Almost every game with sensor navigation feels the same. And i also want to look straight at the screen when playing.
(Imagine kind of the old NES controller pad but more contemporary and translucent)