i just relized a terrible thing about games

Discussion in 'iOS Apps' started by awesomator, Jul 30, 2008.

  1. awesomator macrumors regular

    Joined:
    Jul 10, 2008
    #1
    There are not many big games coming out for iphone because of the program to make apps. The program to make apps only runs on macs and most developers use windows computers and can not make apps.
     
  2. SlapMonkey macrumors regular

    Joined:
    Jun 15, 2008
    #2
    Actually you are wrong in your assumptions. Many "PC" developers are now getting their Macs to program for the iPhone. A good example of this is (if you would have watched the last couple of Keynotes) is Sega's developers who had never programed using the Mac's SDK and tried it and was able to get Super Monkey Ball up and running in no time. Because of this and their successful sales on the iPhone thus far, they've now created a whole division dedicated to iPhone development. And so has many other big name developers... the games and apps are coming.
     
  3. Me1000 macrumors 68000

    Me1000

    Joined:
    Jul 15, 2006
    #3


    Is this thread for real?

    1. Most devs can afford a $600 Mini, or some cheep mac on ebay.
    2. The games section of the store is larger than any other part
     
  4. TEG macrumors 604

    TEG

    Joined:
    Jan 21, 2002
    Location:
    Langley, Washington
    #4
    Actually most major developers have said that they are developing for the iPhone. For large sections of their development, since they will make the same game for Consoles and Computers, and a lot of that code is shared they can use anything they want to. Once they get to a point in the development, it splits to development platforms for each final system (Wii, DS, PS3, PS2, 360, PC, Mac, iPhone) to do the final works. I would expect that as the iPhone platform matures that more games will be seen.

    TEG
     
  5. iShater macrumors 604

    iShater

    Joined:
    Aug 13, 2002
    Location:
    Chicagoland
    #5
    My brother works for a company that does mobile apps, and they just got some minis to develop for the iPhone.
     
  6. plumbingandtech macrumors 68000

    Joined:
    Jun 20, 2007
  7. Niiro13 macrumors 68000

    Joined:
    Feb 12, 2008
    Location:
    Illinois
    #7
    If they were serious developers, they'd have the money to get a Mac.

    By the time Apple ports the entirety of XCode (a year about...they're not gonna put all their man power into porting an application), serious developers would have saved up for a Mac.
     
  8. nickspohn macrumors 68040

    nickspohn

    Joined:
    Jun 9, 2007
    #8
    Ah, so your telling me game corporations don't have 1 single mac to work with?


    Those poor companys, than can make a game on a $1000 mac, sell the game for $10, and the computer is paid off when 130 or so people buy it.
     
  9. DreamPod macrumors 65816

    DreamPod

    Joined:
    Mar 15, 2008
    #9
    To be honest, a friend of mine works for a big game developer and he said the only Macs they had before the iPhone SDK were a couple old PowerPC's that nobody used. If your company is big enough, good luck talking IT into supporting Macs when 99% of the computers in the company are Windows-based, and if you aren't making Mac games, why have a Mac then?

    Of course, his company did get in a few Mac Mini's to look into iPhone games, but they definitely didn't have any beforehand.
     
  10. admanimal macrumors 68040

    Joined:
    Apr 22, 2005
    #10
    The iPhone platform is exactly 20 days old, and the SDK has only been around for 4 months.

    By this time next year, every game publisher you have heard of will have a "big" game coming to the iPhone/iPod Touch.
     
  11. marksman macrumors 603

    marksman

    Joined:
    Jun 4, 2007
    #11
    Does your brother's name rhyme with "Chill Skates"?
     
  12. Michael CM1 macrumors 603

    Joined:
    Feb 4, 2008
    #12
    Apparently you don't know the beast that is developers. First of all, the big ones won't bat an eye at buying about 10 Mac Pros. The Segas of the world don't have that problem. When you get to the more independent dudes, many probably have a Windows, Mac, and Linux box just for the heck of it.

    Since this world is pretty new, I would bet that a good number of developers will buy Macs and install Windows on them. Develop something decent and pay your bills.

    It probably does hinder a few apps, but it's not as widespread as you probably think. The cost of putting a Mac in an office is maybe $1,000.
     
  13. neiltc13 macrumors 68040

    neiltc13

    Joined:
    May 27, 2006
    #13
    Please don't throw inaccurate statements like that around.
     
  14. TonyHoyle macrumors 6502a

    Joined:
    Sep 14, 2007
    Location:
    Manchester, UK
    #14
    Compared to the cost of a PS3 or 360 devkit the iphone development cost is next to nothing. Hardware is a tool.. it's what you use to do your job and if you haven't got something you need you buy it.. whatever it costs.

    When a game company (or any other) is deciding whether to develop for the iphone the only major consideration is whether there's any profit in it. All other considerations are secondary.

    Also there's more macs around than you'd think - all our windows development is done on macbook pros connecting over Remote Desktop to HP Servers. That's not a particularly unusual scenario either... companies are wary of storing actual data on laptops these days because they go missing, get dropped, etc. plus MBPs are built like tanks compared to the average dell.
     

Share This Page