Many years ago, I bought "Rainbow Six: Rogue Spear" for the PC. I really liked that game, and the thing I loved most was the tactical planning phase before actually playing the mission. Setting up and equipping teams, looking at the blueprint of a map/building, drawing paths where the different teams should go, mark spots where they should wait for specific commands, etc. I had so much fun with that, it added just the right amount of complexity for me.
With that in mind, I bought RS:Vegas and naturally was disappointed. The whole planning phase was gone, the game was very linear, leading you along a straight path from one shootout to the next. The tactical aspect of the game was pretty much reduced to having several entrances to the next shootout to choose from. Other than that, it's an action shooter.
Are there any games out there in the current generation that still use tactical planning like the old school Rainbow Six games did? Cause I'm afraid it's not coming back in that franchise...
With that in mind, I bought RS:Vegas and naturally was disappointed. The whole planning phase was gone, the game was very linear, leading you along a straight path from one shootout to the next. The tactical aspect of the game was pretty much reduced to having several entrances to the next shootout to choose from. Other than that, it's an action shooter.
Are there any games out there in the current generation that still use tactical planning like the old school Rainbow Six games did? Cause I'm afraid it's not coming back in that franchise...