I miss tactical planning in action shooters

Discussion in 'Console Games' started by Taustin Powers, Jun 30, 2008.

  1. Taustin Powers macrumors regular

    Joined:
    Apr 5, 2005
    #1
    Many years ago, I bought "Rainbow Six: Rogue Spear" for the PC. I really liked that game, and the thing I loved most was the tactical planning phase before actually playing the mission. Setting up and equipping teams, looking at the blueprint of a map/building, drawing paths where the different teams should go, mark spots where they should wait for specific commands, etc. I had so much fun with that, it added just the right amount of complexity for me.

    With that in mind, I bought RS:Vegas and naturally was disappointed. The whole planning phase was gone, the game was very linear, leading you along a straight path from one shootout to the next. The tactical aspect of the game was pretty much reduced to having several entrances to the next shootout to choose from. Other than that, it's an action shooter.

    Are there any games out there in the current generation that still use tactical planning like the old school Rainbow Six games did? Cause I'm afraid it's not coming back in that franchise...
     
  2. Macjames macrumors 6502a

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    #2
    Wirelessly posted (Mozilla/5.0 (iPhone; U; CPU like Mac OS X; en) AppleWebKit/420.1 (KHTML, like Gecko) Version/3.0 Mobile/4A102 Safari/419.3)

    hi

    I feel your pain, it was one of the key highlights of the old rainbow sixes for me but its definatly not coming back to the series. The reason I herd was the it was a key feature that Tom Clancy requested in his games but the company that owns rainbow six never liked it, they all ways wanted a more counterstrike games they actually removed Clancy from the company but kept his name to the series despite been kicked off. Honestly I think its gone for good as I have yet to see a game with a similar idea.
     
  3. Taustin Powers thread starter macrumors regular

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    Apr 5, 2005
    #3
    Yah, I just read up on it a little. Seems like they changed the series to be more action oriented with the "Lockdown" installment. A bummer, really, I know I'm not the only one who enjoyed the tactical planning element.

    Maybe they thought it was too complex and boring for the mass market. I played Splinter Cell when it came out, and it was horribly linear and scripted as well. From what I've read, the sequel was a better game, but still just as linear.
     
  4. bamaworks macrumors 6502

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    Nov 9, 2007
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    Lexington, KY
    #4
    It seems as though tactics and planning don't lead to significant sales in the market like a mindless shooter.
     
  5. pcypert macrumors 6502

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    Jul 19, 2006
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    Bangkok
    #5
    It would be interesting to see one implemented well online. Like sometimes youd want to be a mindless soldier and could join a group with a strong leader who plans things...or you can come in as the leader and plan the mission online. Could be cool. I liked the strategy tactical shooter games a few years back but the mindless AI computer teammates would ruin as much as add for me. Would love to see that in this "generation"

    Paul
     
  6. takao macrumors 68040

    takao

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    Dec 25, 2003
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    Dornbirn (Austria)
    #6
    that would fail simply for the fact that online nobody really likes to follow plans whatsoever ;)
     
  7. MRU macrumors demi-god

    MRU

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    Aug 23, 2005
    Location:
    Ireland
    #7
    The GRAW (GhostRecon Advanced Warfighter) games are great examples of tactical shooters both in Single player and online.
     
  8. Taustin Powers thread starter macrumors regular

    Joined:
    Apr 5, 2005
    #8
    I tried the demo of GRAW2, and it didn't really do it for me at the time. Maybe I will give it another shot.

    What I really miss is looking at a map and drawing paths for the different teams to take. It just opened up so many possibilities, so many different ways to play a level.
     
  9. whooleytoo macrumors 603

    whooleytoo

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    Aug 2, 2002
    Location:
    Cork, Ireland.
    #9
    Having previously played the original Rainbow 6, I was surprised at just how simplified Rainbox 6 Vegas was.

    It has to be said though, Rainbow 6 did have a fairly steep learning curve; chances are your first few 'breaches' will be disasterous affairs! By simplifying the game, they do make it appeal to a much larger audience. Unfortunately, money talks; so it was dumbed down.
     
  10. evan g macrumors regular

    Joined:
    Feb 9, 2008
    #10
    Yeah I like planning too, but only when it's simplified. If it isn't there is NO way I am gonna follow those instructions. I really enjoyed the original Rainbow 6, you know, on the GameBoy :D
     
  11. 2nyRiggz macrumors 603

    2nyRiggz

    Joined:
    Aug 20, 2005
    Location:
    Thank you Jah...I'm so Blessed
    #11
    Vegas 2 just became more tactical with the 1.3 update. In a mode called "high stakes" the cover system has been tighten up so you can't really see around the corner anymore.

    Less ammunition
    No regeneration of health
    Increased bullet penetration
    Response time of nades, C4, Incendiary have been reduced.

    Its a blast to play....theres no more "wall camping" and people are actually using team work to over come the opponents. Calypso Casino is back as well so Attack & Defend should be a treat.


    Bless
     

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