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rei101

macrumors 6502a
Original poster
Dec 24, 2011
976
1
I am doing this still and the texture looks so fake.

The ball behind has dof from the beginning to the middle. The lighting looks great. But my problem is the material of the "metal", I want to make it realistic. The blur and the light of the depth of fiel looks good but I wonder if there is a render parameter in Cinema 4D R16 that I can use.

The other option is to use V-Ray but I have no clue how to use it.

What else can i do to give a more realistic look to it? To make it a live. Lighting parameters probably?

Thank you.
 

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Not a C4D person. Do you have something for the metal to reflect other than the words in front?

There are normally presets, and metals usually have some pretty good ones.
 
Metal shaders - being reflective are normally pretty dull and lifeless without something to reflect, normally lights or a Hdri light set up. Unfortunately to do a good job on this its not really a simple just 'press here' answer - I'd suggest you go on over to http://greyscalegorilla.com/ - Nick Campbell has bags of tutorials and you're bound to find something that will work for you. I've found his site pretty useful over the years.
 
Thank you guys, yes, I need something to be reflected. I can create an invisible sphere with some material, that would do. Long time without animating anything.

(y)
 
metal is all about reflections: you need to either use an HDR as environment or add more area lights in the scene. You also need to add reflection maps because at the moment the surface is perfectly smooth, and the pieces lack geometry detail on edges (bevel/crease) to ehnance the realism.
 
Thank you guys, yes, I need something to be reflected. I can create an invisible sphere with some material, that would do. Long time without animating anything.

(y)

In Lightwave, you can set something up to be reflected without being in the scene. I imagine C4D also has this option. They do a lot of motion graphics, and shiny metal letters are a large part of that.
 
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