Dont Hurt Me said:thatwendigo you are something special!, looking at AMD64 3400 or 3200 or even P4s at 3.0 with directx these things are pushing 100 to 200 FPS then a dual G5 pushing open GL can. when comparing the 1 AMDfx51 to 2 2.0 G5s running a open gl game as quake3 Mac world showed at 1024x768 the dual G5 at 294 and Aurora AMDfx51 getting 335 and thats the one Gaming test that Mac can run well. I dont play Quake3 anyways. Thatwendigo just admit it! Mac Hardware doesnt match the otherside unless you are running Photoshop. Apple has to address this problem of selling behind the times hardware or risks loosing it all one day. Look I have had Macs for years and was supporting them but this hardware thing of theirs has bothered me since getting my first Performa and finding out I had to run wolfentein 3d in a little window. That was a great game by the way.
Hey, DHM, I'm afraid that you're wrong. I have to call a spade a spade, and you are completely wrong. There are a lot of issues here that Apple is not directly responsible for that effect the performance on your precious games. First, as I've already pointed out, games aren't written well for Macs. They're written for Windows and then ported (usually poorly, as I already said) to the Mac. This, by its very nature, is a detriment to performance on the Mac.
Second, video card companies don't write drivers for all of their cards, and frequently not for their best cards, for the Mac. Now, I will say that I aim a little bit of criticism at Apple here, as they could try to make it more worthwhile for ATi and others to simply provide drivers (not need to create a whole new card with the ADC). Even with that, though, there is a little bit of a chicken and egg problem here. One of the primary uses for such cards is for gaming (realtime 3D rendering in CAD and other environments is well taken care of with the cards that are currently available). If the only games that could take advantage of these cards are so poorly ported that, even taking advantage of the best, most expensive graphics cards, they can't get the same performance that an off the shelf PC could give, what gamer would spend the money on them? So, again, the primary blame falls at the feet of the game makers.
While I fully support the fact that Macs don't do what you want them to, I really find it incomprehensible why you keep saying that it's because Apple is shipping old, obsolete, faulty, or otherwise bad hardware.
(P.S. Scroll back a bit and you'll recall that I showed you that Mac hardware did better in something other than Photoshop... )