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Apple shouldn't be expected to compromise the built in security of its operating systems to accommodate third-party anti-cheat tools which are effectively rootkits. When games are refusing to run unless certain motherboard features are present due to the anticheat measures, something's gone wrong on the studio side.
How do Mac game developers deal with cheating in multiplayer games?
 
They could, is there a large demand to play AAA games on iOs and iPadOS? I know there's a handful of games but I don't know how popular AAA gaming is on the iPhone and iPad.
Was thinking more about the user base size. Sadly I don’t think iOS gamers buy full priced games like console players do. So there is that to consider.
 
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