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I love the iControl idea. It would be cool to automate my house (lights on at 7:00am, fan on low, dimmer on half,MWF), but I can't see how they could do that with just an app and a 3g/wifi connection. Wireless surveillance I can see (use the iSight on a Mac to stream video to the iPhone). Am I missing something when they say "home automation?"

The iPhone app would work in conjunction with their home automation hardware/devices. Check out their website to see what I mean.

Jason
 
Apple's got to get a few things right before revolutionary software will come to pass on the iPhone.

1. Remove the NDA on the iPhone SDK. Without a vibrant open knowledge-sharing community, the wheel must repeatedly be reinvented, dramatically slowing innovation. You can search for certain things, but there isn't enough chatter to effectively problem-solve technical hurdles for the average software engineer. For simple apps this doesn't matter, but for the complex it definitely does.

This is a huge one! The article mentions better apps as developers become more familiar with the platform. Hello! Remove the NDA so we actually talk openly about the platform! Apple needs to start treating 3rd party devs as an asset instead of a liability. Who the hell is running the show up there?
 
The last rejected app was small news because it is only worth peanuts. If Apple rejects any app this company put so much money into then it is another story.
 
When you

When you pump money into something, good things usually result. If developers know they can be funded by venture capitalists who are EXPECTING the developers to make money, then these developers will be motivated to do good and interesting work. Hopefully.

And by the way, WTF with Force Unleashed.
 
Their analysis is a bit lame - they are comparing 12m iphones to 250m other phones, but fail to mention:

- The 10s of millions of ipod touch units also sold - that also run apps

I thought these guys were supposed to br financial gurus, instead they sound like apples PR department.

I love my apps by the way.
 
Yeah, I was a bit dissapointed by the original way the iFund was presented. In my mind, I imagine that was for give something in the range of US 10.000-100.000 for each developers, so US 100 millons could fund a lot of developers.I submit two ideas, but in the end look like was the average VC plan.
 
Forces Unleased looked awesome..... for a phone. That is the thing, the iphone is a phone. Its in its earliest stages but with the right advancements it can be an awesome game machine, ipod, and what I really want, a PDA. For the time being, though, some of the statements talking about it being a powerful game machine are way off and I feel it is like that spore game. It is dabbing in two many areas but is weak in all of them. They need to strengthen the different stages that they make up one at a time. For starters make it a strong phone. Get MMS. Add signature recognition for PDA. Copy and Paste. The ability to video record and not just take photos. Then move on to more ambitious projects like a gaming machine, etc.
 
The iFund is a joke. The first 2 companies to get funded were owned by its board members.

http://macenstein.com/default/archives/1384

I wouldn't be surprised if we discovered similar ties to the latest 3 companies.

It will be interesting to see how much of the $100 million they've raised goes back into their board member's pockets.

Uh, you do realize how venture capital works, don't you?

VC funds corporation, takes a board seat as an advisor. VC also owns stock in the company.

Or did you think that VC did this out of the kindness of their hearts?
 
slingplayer

I've been waiting for the slingplayer for the iPhone since i first got a slingbox 1 year ago... All along slingmedia has ben promising this application, i hope it doesn't fall through. Give me that and turn-by-turn w/ voice commands on the GPS and I'm all good.
 
So for 6 million dollars, Pelago is developing consumer software (Whrrl) that will allow us to know exactly where our friends are (should they so choose) in real time, all the time.

Creep-tastic.
 
I'm more worried about SlingPlayer being delayed over bandwith issues than over iTunes function duplication. Unless it's restricted to Wifi only which would be pretty disappointing. With AT&T being notoriously sucky in NYC, I'm not expecting good video streaming anyway but I still want to be able to program my DVR at least.
 
If they want to recoup some of their money - they should invest in a simple puzzle type game - the type that are booming in the app store.. not a remote control solution to a problem that about 5 extremely rich people have.
 
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The iPhone does not allow you to download podcasts remotely.

The primary function of the program is to manage and organize and play podcasts. The iPhone already does that natively.

If you make an app that has e-mail but then also turns the screen orange, it is not going to get denied for turning the screen orange, and because it can turn the screen orange and the native app can not, does not mean it should be approved.

As for the incestous funding, who cares. The people putting up the money have a right to put it where they want it. if it involves other companies they trust and are familar with, i don't see a problem with that. As long as those who are contributing to the fund don't care, why should any of us?

if you want to spend 100 million to fund iPhone developers, feel free. I am sure you will find many to take you up on it.
 
Let's hope that's true. 95% of the apps in the App Store are junk.

But does it really require millions and millions of dollars to develop a $4.99 app?

Why do you think an application that cost $5 million to develop would cost $4.99.

People are seemingly confused. Because 99% of all app store apps so far were done for a few thousand dollars or less, and can sell for free or .99 cents, does not mean that is what all apps are going to cost to make or be worth.

the iPhone is a pretty robust development platform. That is at least what you hear from a lot of prominent developers. it will take time and money for some of the more serious applications to come to fruition. But to sit here and think that someone is spending a million dollars on a flashlight/tip calculator combo application and going to sell it for $1.99 is pretty naive.
 


Kleiner Perkins ...
companies:
- Pelago – social discovery and location sharing through an application called Whrrl
- iControla home automation and monitoring solution available in Q1
- ng:moco – iPhone games launching its first titles this month
- GOGII – A new social interaction and marketing platform, launching in Q4
- An unannounced venture launching in Q1

You named five companies, but which Apps ???

What popular Apps did "Kleiner Perkins Caufield & Byers (KPCB)" fund?
 
I know that either way it is implemented, SOMEONE will be bitching sooner or later, but I've been disappointed in how Apple has handled the application store.I'm not necessarily advocating that Apple needs to create a high barrier to entry of the walled garden app store, but there has to be some guidelines to separate out the good applications from the pure trash that clogs the store! I'm not exactly sure how they could implement a policy, but there should be a minimum level of quality and completeness to be accepted.
I guess if they would just revamp their rating system and navigation, it would go a long way to getting good apps in the face of users.

Heres my recommendations:

1) First of all, when browsing the app store (on the iPhone) you should definitely be able to SORT BY USER RATING! Why should I have to dig through pages and pages of mindless crap created to find the few gems worth purchasing in given category?? This sorting should extend to categories, featured, searches, etc.

2) The application category hierarchy needs to be revamped so its much more expressive/detailed. The first level categories could definitely be arranged better, and there needs to be a second and possibly even a third level. Just having "Utilities" or "Productivity" or "Games" just doesn't cut it when they are going to have literally thousands of apps in the store.

3) The amazon-type rating system is a failure. After looking through many of the comments, it is clear that many individuals don't have a clue in hell as to the philosophy behind product reviews and ratings. Here a few of the problems:
  • * Applications improve over time. Many of the applications on launch day which had some bugs and problems saw hundreds of negative ratings from users, and now even if they have fixed bugs and dramatically improved the application, the huge volume of initial poor ratings overwhelms any of the recent positive ratings.
  • * Similar to above, people will assign a poor rating to an application when they have problems that may be unrelated to the specific application, and actually an issue with the iPhone itself, like Applications that are refusing to start or freezing up, etc.
  • * For some reason, individuals think they should give poor ratings to applications when they disagree with the price or some other issue unrelated to the actual functionality of the app. I can't count how many times I have seen a comment with a 1-star rating like this: "$5.99 DOLALRS FOR A CELLPHONE GAME? TOTALY NOT WORTH IT! SUX". I'm not saying that overall "value" shouldn't be part of a legitimate rating, but that's not exactly what these people are doing.

To make this work better, what I would recommend is revamping the rating system to have two or even three discrete 5-star ratings for different evaluations. You could have, say, one rating for functionality and one rating for value . And possibly even a third of "maturity/stability".

In addition, they should figure out some simple way to either separate or at least statistically weight the ratings so that if more recent versions of an application are much better than the early versions, they can shed the weight of all the initial poor ratings. Perhaps newer ratings after each update of the application is release could be statistically weighted to have a great bearing on the final rating than the initial ratings.

agree? am I crazy?
 
Let's hope that's true. 95% of the apps in the App Store are junk.

Apple policy is not helping there.
The NDA makes it more costly to develop complex applications, because of the lack of documentation (books), training and forums.
The random rejection policy makes it so that it's best to develop applications with little risk of rejection and little investment. The only exception is games, because there is little risk of these being rejecting.
The ironic part is that outside of the gaming industry, the only other industry that seems willing to invest a lot in the platform is the porn industry... They work well with the webapp model, they can manage to earn a lot of cash with the webapp model and also have little fear of rejection by Apple since they can't control the webapps.

But does it really require millions and millions of dollars to develop a $4.99 app?

Not really. But don't expect all the applications to cost $4.99. When the big players, like TomTom, finally cut a deal with Apple, don't expect them to sell their applications for a mere $4.99. Or even $49.99...
 
I'm more worried about SlingPlayer being delayed over bandwith issues than over iTunes function duplication. Unless it's restricted to Wifi only which would be pretty disappointing. With AT&T being notoriously sucky in NYC, I'm not expecting good video streaming anyway but I still want to be able to program my DVR at least.

Well, if that is the case, it would be high time that Apple realises that the iPhone also sells *outside* of the USA. Like, in Europe, where 3G+ actually works. Or, when it doesn't, where the consummers actually petition until it is fixed - like what happened in France with Orange. Orange finally removed any restriction on the iPhones on its network, 1.8Mbs now works well.

So, high bandwidth applications are perfectly possible in a market that is actually bigger than the USA with AT&T. There is a demand for that, there is a network than can handle that (and actually does since notebooks users have had 3G+ adapters for quite a while) and the majority of the population has access to 3G even in rural areas.

Having a single partner unable to deliver is not a good reason to block an entire market...
 
I wish Quake would come to the iPhone. I'm not sure about the controls for it but I would love to play it. Anyway, Apple is great and this is fantastic! Way to go Apple!

Steve Jobs = Genius
 
I'm more worried about SlingPlayer being delayed over bandwith issues than over iTunes function duplication. Unless it's restricted to Wifi only which would be pretty disappointing. With AT&T being notoriously sucky in NYC, I'm not expecting good video streaming anyway but I still want to be able to program my DVR at least.
That would be bulls&it. Ma Bell's pathetic 3G coverage is their problem, don't make it ours. I'm not paying $30/mo. to share bandwith. My friend in SF lives five miles from Apple's home base and the best he can receive is Edge. :rolleyes:

My iPhone Must-Have List:

- SlingPlayer - I waited for the 3G iPhone [and so did Sling] so they could allow me to control my DirecTV DVR from anywhere 3G is.

- Flash - Believe it or not, some websites actually require it, including most of the sites I access for work/productivity. So quit sh*tting on it Steve, and stop telling me I have the "full internet" without this and Java.

- Java - This is as simple as a software upgrade for the iPhone. It's a no-brainer.

- Pocket Quicken - I need something that automatically syncs with Quicken, but unfortunately Intuit has dropped off the face of the Earth this year.

So enough with the silly games and the ten million tip calculators, give me the above so I can do what my iPhone was meant to do: Make me more productive. :)
 
- Pocket Quicken - I need something that automatically syncs with Quicken, but unfortunately Intuit has dropped off the face of the Earth this year.

It's a shame they haven't dropped of the face of the Earth entirely. Quicken for Mac 2007 was the one and only reason that I installed VMWare/XP to use a real version. It really is a shame that I have the last 15 years worth of data in their proprietary file format, or I would have stopped using their bloatware years ago. I own my data but they certainly have it held hostage. If there were a web app which could download transactions from all my banks, and allow my to import my historical data I would be in heaven. A mobile version would be a very simple extension. You wouldn't even need a native app.
 
- Flash - Believe it or not, some websites actually require it, including most of the sites I access for work/productivity. So quit sh*tting on it Steve, and stop telling me I have the "full internet" without this and Java.

Actually, it goes even farther than that. The iPhone might be in the process of bringing the next paradygm shift to the mobile phone, but Flash is in the process of bringing another one to the web. Frameworks such as Flex and AIR are *really* moving things to the next step.
Having Flash support would allow to run Flex and AIR applications on the platform, and what your provide developers with a step between webapps and custom iPhone applications. Flex can really shine for corporate developmets, with its natural ability to interface with webservices.

- Java - This is as simple as a software upgrade for the iPhone. It's a no-brainer.

And, again, more choices for the developers.
Though I can understand Apple there, Java could predate Objective-C/Cocoa developments. Also, Java could break the uniformity of the UI on the platform, it's way to easy to design crapy GUI in Java.
Flash doesn't have such problems. It would be very easy to provide iPhone like controls on Flex.

So enough with the silly games and the ten million tip calculators, give me the above so I can do what my iPhone was meant to do: Make me more productive. :)

And bring a way for decent applications to stand out on the AppStore...
 
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