Adjust the ini to include the exact Vega part numberIf I run the individual driver executables an error is displayed. I don't know any other "more manual" way to install drivers (I don't have much experience with Windows 10).
Adjust the ini to include the exact Vega part numberIf I run the individual driver executables an error is displayed. I don't know any other "more manual" way to install drivers (I don't have much experience with Windows 10).
Since bootcampdrivers.com lists their current offering as Not Compatible (versus Unknown) I think they have tried to get it to work and they haven't been able to yet.
That's about 5 FPS better than what I get in MacOS.I’m assuming that’s with the bootcamp drivers & not the ATI provided or tweaked drivers, correct?
It hits 65 FPS or so on the first test without AA.oh ! that is not what i expected with the Vega64 !
Again... DO NOT BUY this thing as a gaming machine. Use a dedicated PC. But if you want to play a game at full (Vega) speed while doing some serious number-crunching in the background, this might be the machine for you.
Well let's be honest. The iMac Pro is a stopgap machine. They took an existing chassis, and the best parts they were willing to use, and built a very quiet monster that looks amazing on paper. Just... not so much in real-world use.Given that Apple advertises the iMac Pro with "higher frame rates for VR, (...) and gameplay at max settings", and likes to showcase the HTC Vive with iMacs it's disappointing that your advice is right.
Neither the popular and incredibly impressive VR apps "The Lab" or "Google Earth VR" run natively on macOS, nor could I find a single game with macOS support in the Top 100 best selling VR apps on Steam. I think this would be a nice incentive for Apple to provide good Vega drivers for Windows.
When I bought the black Mac Pro shortly after the release (early 2014 I think), I could install the native drivers for the AMD FirePro D500 on Windows 7 / Boot Camp, and play many new games with maximum details. That was awesome.
So AMD has not released Vega pro compatible drivers yet?
I returned my iMac Pro today, and will keep using my 2017 iMac with the Radeon 580 instead. Under Boot Camp, the old iMac is more reliable and in many cases faster than the iMac Pro.
It feels like the Vega is not a real Vega but a special needs Mac-Vega that neither AMD nor Apple wants to fully support. So much for the VR capabilities. As you said, it looks amazing on paper, but not so much in real-world use. If I wanted to continue using my Vive with all the apps I purchased for that, I would need to buy a VR capable PC in addition to the iMac Pro. And another external display, because the iMac Pro cannot be used as a display for the PC. Well, no.
The guy who runs www.bootcampdrivers.com (making AMD's regular graphics drivers usable for Bootcamp), will start looking into this on Monday afaik. So one should probably give this another week or two. But it's disappointing that Apple offers such bad support for their iMac Pro GPU - in both OSX and Bootcamp.
They won’t even include HEVC decode support on GPU under macOS.
There's no GPU HEVC decode on macOS with an iMac Pro? That doesn't sound right considering it got stage mentions at WWDC. Haven't a few reviews even tested HEVC and found it to be multiple times faster than other Macs? while the macs like 2017 5k are faster at 264 because of quick sync.
Can you elaborate on this - what happened when you tried it?
@joema2 do you know anything about this?
They won’t even include HEVC decode support on GPU under macOS. This company doesn’t want you to have nice things if it means you don’t upgrade your whole machine/phone/tablet every 18 months. They won’t even let you play 4K HDR movies from iTunes unless you buy an Apple TV. Your powerful computer is left to play 720/1080p versions only.
iPhone users start class actions but you guys don’t. You get shafted every year because of that.
Circa1988 Nov 2, 2017 10:24 AM
The Kaby Lake requirement is for hardware encoding; Anything running 10.13 can play back HEVC... as long as it's in a quicktime container (.mov) and not an MPEG-LA container (.mp4).
Quicktime can't even recognize HEVC content created by x265, because x265 exports to an MPEG-4 container, and for some reason Quicktime doesn't like that. Seems like Apple only half-implemented HEVC; they support the codec, but only when it's in their own containers.
I still haven't figured out if you can take an MPEG-4 container and swap it out for Quicktime and make it work; using Video Container Switcher, it's still incompatible with Finder, QuickLook and Quicktime Player.
as_909 Jan 2, 2018 1:43 AM
Finally able to conduct some tests today with a 3 minute, 18-second H.264 clip (1080p, 8-bit 4:2:0, 29.97 fps).
Old Mac (2012 12-Core Mac Pro, 32 GB RAM, Radeon HD 5870 1 GB). Source drive read speed of 100 MBps. Destination drive (separate) a write speed of around 120 MBps. Conversion would have taken around 45 minutes (I stopped it at the 6-minute mark and it had around 40 minutes left to go).
New Mac (2017 10-Core iMac Pro. 64 GB RAM, Radeon Pro Vega 56 8 GB). Source RAID read speed of 600 MBps. Destination RAID (separate unit) a write speed of 400 MBps. Conversion took around 56 seconds.
I just used Apple's 'QuickTime Player' to do an export to 1080p while checking the HEVC checkbox. Both systems also running the same macOS (10.13.2).
Thus, you'll really want a Mac with hardware acceleration for HEVC. And while my new storage is drastically faster in the new Mac, this test wasn't I/O bound. But, I wanted to reveal all the details.
Any idea if it will reduce the performance if using the E-GPU for accelerated internal display for IMP?i am in doing most cases that kind of work and need#hvec 265 , HDR10, 4k UHD , that is why i ordered just the Vega56 and will use my TITAN XP E-GPU on the ImP. it is by far more Superrior than a VEGA GPU, even when it comes to some Gaming in 4k HDR Ultra via External Display
My recollection is that the Vega Pro isn't quite the same architecture as the consumer Vega cards. One generation older, or derived from something else on the pro side of their lineup. Hence the lack of built-in HEVC decoding.There's no GPU HEVC decode on macOS with an iMac Pro? That doesn't sound right considering it got stage mentions at WWDC. Haven't a few reviews even tested HEVC and found it to be multiple times faster than other Macs? while the macs like 2017 5k are faster at 264 because of quick sync.
Can you elaborate on this - what happened when you tried it?
@joema2 do you know anything about this?
I returned my iMac Pro today, and will keep using my 2017 iMac with the Radeon 580 instead. Under Boot Camp, the old iMac is more reliable and in many cases faster than the iMac Pro.
It feels like the Vega is not a real Vega but a special needs Mac-Vega that neither AMD nor Apple wants to fully support. So much for the VR capabilities. As you said, it looks amazing on paper, but not so much in real-world use. If I wanted to continue using my Vive with all the apps I purchased for that, I would need to buy a VR capable PC in addition to the iMac Pro. And another external display, because the iMac Pro cannot be used as a display for the PC. Well, no.
Any idea if it will reduce the performance if using the E-GPU for accelerated internal display for IMP?
My recollection is that the Vega Pro isn't quite the same architecture as the consumer Vega cards. One generation older, or derived from something else on the pro side of their lineup. Hence the lack of built-in HEVC decoding.
In any case, this is to be expected with any new Apple product. Their obsession with secrecy gimps their ability to do proper bug testing prior to release. I actually think that the iMP is doing very well considering how quickly they slapped this thing together. I honestly expected it to catch fire or have major fan noise issues. One can criticize their overall design choices But the hardware seems pretty solid from an engineering point of view. The problems are mostly in software, which is easier to fix.
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I think that you raise a very good point.
If you're in the target market for this machine, then you most likely already have additional monitors, a previous iMac, a spare PC/Laptop (or both), at least $10K+ in camera/lighting/sound gear, specialized peripherals like a $3K Wacom Cintiq, etc. Maybe even an assistant or two.
If you want to buy this Mac, but as a result can't afford the other gear you need for your work, then buy a lesser (and possibly faster for what you need) Mac and invest the difference in quality cameras/lenses or whatever else you need in your business. Just as you shouldn't buy a Thoroughbred without already having a barn, horse trailer, tack, saddle, trainer, a jockey, and a good case for exactly why you need that specific breed of horse.
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It will. Most tests I've seen of PCs in a Windows environment see a hit of approximately 10% when accelerating the the internal display with an eGPU. Hooking it to an external display will always be faster.
Base iMac Pro. Clean W10 install with all the Windows support software / drivers. I tested Overwatch, which nets 10-25FPS in game regardless of resolution and settings. The 3D scene at the main menu does increase in FPS at lower settings, however (closer to 60, but still terrible in game).
It seems like there's definitely a bottleneck somewhere since it should be getting more than that.
Is this running the latest drivers from bootcampdrivers.com? Or standard drivers?