Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.
Isn't it possible at all to make some sort of a universal controller? A snap-on design if you will. Wonder why wouldn't anyone think in that direction. It will ofcourse be quite a feat if someone can come up with a usable design.

Besides, if they have to put a battery in the controller, I'd rather it be a Mofi kind of a battery-case that slips into a controller. Making case-un-compattible controllers is keeping a huuuge chunk of market away. i am pretty sure most folks who use an iPhone do use a case.
 
I don't know why people think Apple would be good at making game controllers. If there is one thing they are not good at hardware-wise, it's making decent input devices (aside from trackpads, of course.) I could see how an Apple-designed one might help adoption, especially if it looked cool, but I wouldn't expect it to be any good.

not sure I agree. I really like the ultra flat Mac keyboard, I use it for my main dev keyboard at work. I also really like the magic mouse's touch surface, I think it's an amazing feature. the trackpad you've already mentioned. that's a pretty good record to me. on,y thing is for gaming I use another mouse with more buttons.

----------

No analog sticks.

Why?

because there are two apple reference designs for the APIs, and this is the smaller one without.

----------

Every one of these controllers seem to have a different configuration.
What a total mess.

Are game devs supposed to make configurations to support *all* of the hardware controllers that get released?

you're quite wrong. the entire point of the initiative is devs code for the published reference designs, and there are only two -- a full design (analog sticks, etc), and this slimmer design. that's it. they all use the same API so the games work for them all.

----------

Isn't it possible at all to make some sort of a universal controller? A snap-on design if you will. Wonder why wouldn't anyone think in that direction. It will ofcourse be quite a feat if someone can come up with a usable design.

Besides, if they have to put a battery in the controller, I'd rather it be a Mofi kind of a battery-case that slips into a controller. Making case-un-compattible controllers is keeping a huuuge chunk of market away. i am pretty sure most folks who use an iPhone do use a case.

and unless they have no hands, these people can remove said case when it's time to game. a cruel injustice, I know, but the price one pays for multipurpose devices such as a smartphone.
 
MFi Constraints

Just make a Bluetooth controller and be done with it. I don't need a huge long controller to fit a phone into.

That's not going to happen, at least with the MFi controllers. Apple has explicitly specified that the controller must be in the form of a case which the device, iPod or iPhone, would fit in to the center.
 
these are fine until apple change the form factor of the phone every two years...

im not paying more than $9.99 for any hardwired or form fitting peripheral knowing ill be binning it in under 24months
 
I've been saying this for years, Apple should have just implemented Support for DS3, 4 etc. in iOS like they already do in OSX then we'd all be happy.

Very short sighted for a forward looking company to specify cradle devices only :rolleyes:
 
That's not going to happen, at least with the MFi controllers. Apple has explicitly specified that the controller must be in the form of a case which the device, iPod or iPhone, would fit in to the center.


I disagree. This is from apple's developer guide:

https://developer.apple.com/library/IOS/documentation/ServicesDiscovery/Conceptual/GameControllerPG/Introduction/Introduction.html

The new Game Controller framework, added in iOS 7 and OS X v10.9, makes it easy to find controllers connected to a Mac or iOS device. Once discovered, your game reads control inputs as part of its normal gameplay. There are three kinds of controllers available:

A standard form-fitting controller: An iOS device sits inside the controller and the player can access both the iOS device’s screen and the controller elements.

An extended form-fitting controller: An iOS device sits inside the controller and the player can access both the iOS device’s screen and the controller elements.

An extended wireless controller: A controller that wirelessly connects to an iOS device or Mac.
The standard and extended controllers have specific, predictable control configurations.

The extended wireless controller is a gamepad type that must of us are waiting for, but has not appeared yet. If you reference the document, it shows a drawing of a gamepad type controller with 4 lights in the middle (to indicate player 1-4 I think)
 
Ugh, why did Apple include the option for this digital only controller setup? It's going to create such a mess! With developers being less likely to fully utilize the analog configuration, and these controllers being useless for those that do...
 
Neat heads-up display..

This only shows, Apple designs something to be a phone, but other people always want "more than that" with games etc able to be played.

These just about makes it a console by all means.... "a portable console" you can detach.
 
Wow.

I really hope that this and all other controllers that do not have dual analog sticks to fail or be DOA. I really don't like this inconsistency and this lack of features. :mad:
 
That's not going to happen, at least with the MFi controllers. Apple has explicitly specified that the controller must be in the form of a case which the device, iPod or iPhone, would fit in to the center.

Source??

That doesn't make sense if you want to play a game on the iPad.
 
you're quite wrong. the entire point of the initiative is devs code for the published reference designs, and there are only two -- a full design (analog sticks, etc), and this slimmer design. that's it. they all use the same API so the games work for them all.

----------



I think you misunderstood what I meant. There should have been only 1 controller design is what I mean. That way you could have had games that either "work with iOS hardware controllers" or they "do not".

Now there will be fragmentation that will be difficult to understand and filter through when trying to figure out A. If a game works with hardware controllers or not and 2. Then which type of hardware controllers.

Dev's should not have to support 2 layouts. Some games, like sports, will obviously want the dual sticks and as many buttons as they can get, where as retro games won't need that.

But they will have to support both or end up with frustrated consumers.
 
Last edited:
Images of Razer 'Kazuyo' Game Controller Leaked

That's not going to happen, at least with the MFi controllers. Apple has explicitly specified that the controller must be in the form of a case which the device, iPod or iPhone, would fit in to the center.

That's incorrect. Standalone is one of the allowed formats. (I see this was already covered, please disregard)

----------

I think you misunderstood what I meant. There should have been only 1 controller design is what I mean. That way you could have had games that either "work with iOS hardware controllers" or they "do not".

Now there will be fragmentation that will be difficult to understand and filter through when trying to figure out A. If a game works with hardware controllers or not and 2. Then which type of hardware controllers.

Dev's should not have to support 2 layouts. Some games, like sports, will obviously want the dual sticks and as many buttons as they can get, where as retro games won't need that.

But they will have to support both or end up with frustrated consumers.

That's not what you said though. You said that "all these controllers" seem to have different layouts. There are only two layouts, and that's not even remotely as bad as you laid it out initially.

I don't think it's going to be all that difficult for devs to deal with two layouts. But if every controller was different, as you initially stated, that would be bad.
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.