Well, there is one. Click on the twitter link.
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The original isn't even that. $55 for a decent PS3 controller.
oh, thanks
Well, there is one. Click on the twitter link.
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The original isn't even that. $55 for a decent PS3 controller.
I don't know why people think Apple would be good at making game controllers. If there is one thing they are not good at hardware-wise, it's making decent input devices (aside from trackpads, of course.) I could see how an Apple-designed one might help adoption, especially if it looked cool, but I wouldn't expect it to be any good.
No analog sticks.
Why?
Every one of these controllers seem to have a different configuration.
What a total mess.
Are game devs supposed to make configurations to support *all* of the hardware controllers that get released?
Isn't it possible at all to make some sort of a universal controller? A snap-on design if you will. Wonder why wouldn't anyone think in that direction. It will ofcourse be quite a feat if someone can come up with a usable design.
Besides, if they have to put a battery in the controller, I'd rather it be a Mofi kind of a battery-case that slips into a controller. Making case-un-compattible controllers is keeping a huuuge chunk of market away. i am pretty sure most folks who use an iPhone do use a case.
Just make a Bluetooth controller and be done with it. I don't need a huge long controller to fit a phone into.
That's not going to happen, at least with the MFi controllers. Apple has explicitly specified that the controller must be in the form of a case which the device, iPod or iPhone, would fit in to the center.
That's not going to happen, at least with the MFi controllers. Apple has explicitly specified that the controller must be in the form of a case which the device, iPod or iPhone, would fit in to the center.
you're quite wrong. the entire point of the initiative is devs code for the published reference designs, and there are only two -- a full design (analog sticks, etc), and this slimmer design. that's it. they all use the same API so the games work for them all.
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I disagree. This is from apple's developer guide:
https://developer.apple.com/library...meControllerPG/Introduction/Introduction.html
An extended wireless controller: A controller that wirelessly connects to an iOS device or Mac.
The standard and extended controllers have specific, predictable control configurations.
That's not going to happen, at least with the MFi controllers. Apple has explicitly specified that the controller must be in the form of a case which the device, iPod or iPhone, would fit in to the center.
I think you misunderstood what I meant. There should have been only 1 controller design is what I mean. That way you could have had games that either "work with iOS hardware controllers" or they "do not".
Now there will be fragmentation that will be difficult to understand and filter through when trying to figure out A. If a game works with hardware controllers or not and 2. Then which type of hardware controllers.
Dev's should not have to support 2 layouts. Some games, like sports, will obviously want the dual sticks and as many buttons as they can get, where as retro games won't need that.
But they will have to support both or end up with frustrated consumers.