Mario is. Metroid was (when Retro Studios was at the helm). Zelda is... well it's the same game it's been for 10 years.
As for production quality, well Nintendo's got some catching up to do when it comes to iPhone games. Nintendo's portable (and non portable!) hardware can't compete with Apple's aggressive hardware releases, and the software juggernaut combo of the app store/android market will own portable gaming soon enough.
By the time the Wii U comes out, Nintendo will finally be capable of doing graphics on par with iPhone games that have been out for some time. And by then, Apple's next killer product(s) will continue to drain gamers' time.
You miss the point entirely.
The good gamecube and Wii games were good not cause of HD. The games were not HD. They just made the best game they could on the hardware they hat at the time. And the games were very fun and looked pretty good too. There's a reason why the Wii and Wii games outsold the PS3/Xbox 360. It's not for the best tech specs. It's cause the games were fun to play. And everyone from 3 year old kid to grandma had something that could interest them.
That's exactly what iOS gaming is. It's also not about tech specs there too. It's about mostly little casual games that are so fun. So fun you can't put them down. Though the games look good, the graphics is not why Nintendo or iOS developers sell a lot of games. It's the fun factor.