Become a MacRumors Supporter for $50/year with no ads, ability to filter front page stories, and private forums.

richxps

macrumors 68020
Original poster
Jun 9, 2008
2,078
528
Reason I say this is because almost very new decent game is free but u must pay for energy or other crap. Why can't they just charge a fixed price so you can play the game as you wish such as a Xbox or ps3 game.
Is this the future of gaming ? I even see this in app purchase system on the Sony vita...
Sorry just had to vent because it has never been this bad.
 
I'm with you, I **DESPISE** in app purchases. Give me the app for a reasonable price and let me have all the features I want. Don't try to hide the App cost by making "in-app" purchases.

I refuse to buy any game I know requires in-app purchases. Period.

If the games were setup so that the first 3 levels were included free; then you got all the rest of the levels for $1.99 or so, I'd be happy, that's fine. No free trial, but first few levels free and if you like it, but the rest of the game. Few games do this though.

But none of this buy 100,000 in game coins for $49.99. If you're doing in game coins / currency, then allow people playing to game to be able to save up realistically . . . not earning 10 coins a week.
 
I think in-app purchasing can be used for good or evil. The only example of good that I can think of is to allow try-before-buy functionality. Now, the app store doesn't have to be littered with "Lite" versions of an app.

Apple leaving it up to developers to do the right thing, though, is a cop-out. Apple is more than willing to impose their morality on developers in every other aspect of an app, but somehow they turn a blind eye to charging $99.99 for a wheelbarrow full of coins in an app clearly designed for toddlers. They should at least be consistent.

Regards,
Tom
 
I'm with you, I **DESPISE** in app purchases. Give me the app for a reasonable price and let me have all the features I want. Don't try to hide the App cost by making "in-app" purchases.

I refuse to buy any game I know requires in-app purchases. Period.

If the games were setup so that the first 3 levels were included free; then you got all the rest of the levels for $1.99 or so, I'd be happy, that's fine. No free trial, but first few levels free and if you like it, but the rest of the game. Few games do this though.

But none of this buy 100,000 in game coins for $49.99. If you're doing in game coins / currency, then allow people playing to game to be able to save up realistically . . . not earning 10 coins a week.

I downloaded Simpson's after about a 2 year hiatus from gaming. I hope this is not the future.
 
I think in-app purchasing can be used for good or evil. The only example of good that I can think of is to allow try-before-buy functionality. Now, the app store doesn't have to be littered with "Lite" versions of an app.

Apple leaving it up to developers to do the right thing, though, is a cop-out. Apple is more than willing to impose their morality on developers in every other aspect of an app, but somehow they turn a blind eye to charging $99.99 for a wheelbarrow full of coins in an app clearly designed for toddlers. They should at least be consistent.

Regards,
Tom

i agree.

it can be useful under certain circumstances but it can also be abused. just like RMT in PC games nowadays - those which you are always throwing more money into that before used to come at a fixed price - updates included.


now you can buy an app, and then instead of enjoying all the content updates they'll include the in-app purchase feature for you to be able to access them - at an extra price.
 
Register on MacRumors! This sidebar will go away, and you'll see fewer ads.