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All i want is an Infinity Blade game with an open world maybe something in style with Demon Souls & Dark Souls.

I would pay a good price for that game.
 
They need to bring these over to Android. I have the first two on my iPad, but it'd be great to play them on my Nexus 7.

Why? Their ecosystem is fragmented and they wouldn't make hardly any money for the work/porting of it and it would be pirated like mad.

There is a reason iOS is #1 with developers and why Android is #1 with pirates and BOGO deals.
 

From your link:
Although the statistics are from one game developer’s experience, and shouldn’t be extrapolated across the entire Android app industry

Why? Their ecosystem is fragmented and they wouldn't make hardly any money for the work/porting of it and it would be pirated like mad.

There is a reason iOS is #1 with developers and why Android is #1 with pirates and BOGO deals.

Yes, statistically speaking iOS users spend more money. That doesn't mean they should ignore the largest mobile operating system in the world. Obviously you are bias. I use both operating systems and pay for my apps. Is it wrong for me to want a game on both systems?
 

Try Google. But here's a few articles:

Also old article, and its been talked about here on Macrumors too...
http://www.tuaw.com/2009/10/28/iphone-app-claims-95-piracy-rate/

A few multi-player games have been closed to due excess piracy - they didn't get enough purchases to justify the costs of running the servers:

http://www.gamasutra.com/view/feature/132582/iphone_piracy_the_inside_story.php?print=1
http://toucharcade.com/2012/12/03/battle-dungeon-pulled-due-to-piracy/

One mac rumours article for one of the games above:
https://www.macrumors.com/2012/12/03/piracy-cripples-ios-game-in-less-than-a-week/
 
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Loved the first two, the second ended very interestingly. Looking forward to this next one, there's lots they can do to improve the series.
 
From your link:




Yes, statistically speaking iOS users spend more money. That doesn't mean they should ignore the largest mobile operating system in the world. Obviously you are bias. I use both operating systems and pay for my apps. Is it wrong for me to want a game on both systems?

no chill its not wrong....but this is not a matter of right or wrong....a developer can do whatever they want...all im saying is it makes sense that right now, a developer would not want to develop for android. It makes sense to me for the reasons the developer in my link stated. although it is the 'largest' operating system in the world, there are factors that make it not economically worthwhile for some game studios to develop for it. mcdonalds is the largest food chain in the world. a caviar distributor may not want to distribute caviars to mcdonalds though...for economical reasons.

logic.
 
no chill its not wrong....but this is not a matter of right or wrong....a developer can do whatever they want...all im saying is it makes sense that right now, a developer would not want to develop for android. It makes sense to me for the reasons the developer in my link stated. although it is the 'largest' operating system in the world, there are factors that make it not economically worthwhile for some game studios to develop for it. mcdonalds is the largest food chain in the world. a caviar distributor may not want to distribute caviars to mcdonalds though...for economical reasons.

logic.

Making hardware intensive games for a mobile operating system with less users and outdated hardware hardly seems logical.

Let's also remember that there are plenty of ways to avoid piracy on Android. The easiest is to offer the app as a trial version that only supports say, for example, 2 or 3 hours of game-play. Then to get the full game make it an in-app purchase equal to the amount on iOS. In which case, the developers will actually make more money per user as Google only takes 10% of app profit as opposed to Apple's 30%. Problem solved.
 
This game looks great, but all you do is thrash your finger back and forth until eventually the bad guy falls down. Ok, there is the part about finding bags of gold :p Am I missing something?
 
@strausd

I hope you realize you're trying to debate people on a site on macrumors. There's going to be a bias toward Android users.
 
A great showcase of graphics but am I the only person who thought this series sucked?

- Walk along
- swipe, swipe, swipe (till bad guy dies)

- Walk along
- swipe, swipe, swipe more (till bad guy dies)

- Walk along
- swipe, swipe, swipe even more (till bad guy dies)

- Repeat above until the game is finished

Very boring and overrated game.
 
The graphics are awesome. The game play gets old fast. It's a good time and battery life burner when your sitting on a plane or in the dr's office. I'll end up getting the next one. I still miss the original Unreal. :eek:
 
Yeah, Infinity Blade Dungeons seemed to have traces of intelligence bundled with it (perhaps that's why it never saw the light of the day... if you know what I mean). Now they are back to another brain dead IB3. Must be a game developers dream - creating these simple dumbed down games that sell in droves.

Your opinion, IB had one of the best combat systems for touchscreens, getting combos and spells down is not that easy.

Also for the umpteenth time Dungeons were different developers, Chair which did IB one and two were not involved!

----------

A great showcase of graphics but am I the only person who thought this series sucked?

- Walk along
- swipe, swipe, swipe (till bad guy dies)

- Walk along
- swipe, swipe, swipe more (till bad guy dies)

- Walk along
- swipe, swipe, swipe even more (till bad guy dies)

- Repeat above until the game is finished

Very boring and overrated game.

Again if you don't like it that's your problem. The combat is very different from IB 1 and 2 other than being on rails it takes a lot of practice to get good and get the different combat styles especially in IB 2 down (light, dual and heavy weapons are all different play styles) Oh and blocking isn't "swipe" but touch. :rolleyes:

Those of us who like it will continue to play and buy the next one just don't pretend your opinion is definitive.
 
Just like how some iOS users go without ever paying for apps as well.

Not even remotely the same... 14 times more. and even then most of the pirated versions simply don't work on iOS. In app purchasing won't work ( like a pirate will use that anyway ) - certain network sockets have to be disabled in pirated versions so sometimes game centre and other network stuff won't work. Notifications etc.

http://www.cultofandroid.com/27547/...y-by-141-driving-devs-to-freemium-only-model/

The point is Apple are actually helping make a developer friendly environment instead of a Pirate happy one.
 
Making hardware intensive games for a mobile operating system with less users and outdated hardware hardly seems logical.

Let's also remember that there are plenty of ways to avoid piracy on Android. The easiest is to offer the app as a trial version that only supports say, for example, 2 or 3 hours of game-play. Then to get the full game make it an in-app purchase equal to the amount on iOS. In which case, the developers will actually make more money per user as Google only takes 10% of app profit as opposed to Apple's 30%. Problem solved.

Okay so basically what youre saying is the fact that developers are flocking more towards iOS rather than android is because they're wrong..I dont think so. you're not the only person who have thought the above. the developers have too and decided that the best path is still iOS.
making hardware intensive games for a mobile operating system with less users and outdated hardware doesnt seem logical? then tell me, how come developers still make console games?
And the iPhone 5 kills any other phone with games - framerates and performance. Yet is is 'outdated'.... game development has a lot to do with optimization. Guess what? developing for a uniform platform is a lot easier to optimize than a fragmented platform.

And the trial version idea? why would I do that if i can get the full version for free if i just go to a different app store?

your points have all been considered by developers. and they've chosen iOS, not because they're wrong - but because it is the more logical choice.
 
Why bother. it will only get instantly pirated and make no money.

Good thing there's no piracy of iOS apps, right? No places all over the Internet where you can get all possible paid iOS apps for free. No apps you can use to download them straight to your iPad or iPhone and even keep them updated. Funny how that worked out that iOS apps are so good that people don't want to pirate them, while Android apps suck ass so people fiend for stealing them. Huh.
 
Not even remotely the same... 14 times more. and even then most of the pirated versions simply don't work on iOS. In app purchasing won't work ( like a pirate will use that anyway ) - certain network sockets have to be disabled in pirated versions so sometimes game centre and other network stuff won't work. Notifications etc.

http://www.cultofandroid.com/27547/...y-by-141-driving-devs-to-freemium-only-model/

The point is Apple are actually helping make a developer friendly environment instead of a Pirate happy one.

Pirating apps on iOS is still quite easy. Why you say they simply don't work is just not true. In all honesty, when I had my iPhone I pirated a few apps to use as a try before you buy. If I liked it, I would uninstall the pirated version and pay for it to support the developers. If I didn't like it, I would uninstall it.

With Android, you have a 15 minute window. You buy an app, if you don't like it and uninstall it rather quickly, you automatically get a refund. This means less of a risk for customers.

And did you forget about the whole free in-app-purchase fiasco on iOS 5?
 

The better part of the story happens in the comments below the article you linked. The highlighted developer is going to the freemium model and used piracy as a partial explanation behind their reasoning.

Of note, the developer stated that piracy on iOS was near 50% not the 5% stated in the original article. That's a 2:1 ratio not 14:1. Piracy blows for the most part so whether it's on Android or iOS it sucks for developers.

On topic: Like a lot of people on this thread, there's no excitement about IB3. They need something with a little depth.
 
who cares, it's not a quality game, it cant match the quality of real racing and others, no interest.
 
if this thing comes with the iphone 5s (as most of the comments are telling), i'm sure it'd further increase the 5S's sales.
 
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