So you're saying most Android users pirate all their apps and never buy a single one?
They need to bring these over to Android. I have the first two on my iPad, but it'd be great to play them on my Nexus 7.
Although the statistics are from one game developer’s experience, and shouldn’t be extrapolated across the entire Android app industry
Why? Their ecosystem is fragmented and they wouldn't make hardly any money for the work/porting of it and it would be pirated like mad.
There is a reason iOS is #1 with developers and why Android is #1 with pirates and BOGO deals.
Source?
From your link:
Yes, statistically speaking iOS users spend more money. That doesn't mean they should ignore the largest mobile operating system in the world. Obviously you are bias. I use both operating systems and pay for my apps. Is it wrong for me to want a game on both systems?
no chill its not wrong....but this is not a matter of right or wrong....a developer can do whatever they want...all im saying is it makes sense that right now, a developer would not want to develop for android. It makes sense to me for the reasons the developer in my link stated. although it is the 'largest' operating system in the world, there are factors that make it not economically worthwhile for some game studios to develop for it. mcdonalds is the largest food chain in the world. a caviar distributor may not want to distribute caviars to mcdonalds though...for economical reasons.
logic.
I bet this will be demoed during the iPhone 5s event to demonstrate the A7 chip.
Yeah, Infinity Blade Dungeons seemed to have traces of intelligence bundled with it (perhaps that's why it never saw the light of the day... if you know what I mean). Now they are back to another brain dead IB3. Must be a game developers dream - creating these simple dumbed down games that sell in droves.
A great showcase of graphics but am I the only person who thought this series sucked?
- Walk along
- swipe, swipe, swipe (till bad guy dies)
- Walk along
- swipe, swipe, swipe more (till bad guy dies)
- Walk along
- swipe, swipe, swipe even more (till bad guy dies)
- Repeat above until the game is finished
Very boring and overrated game.
Some of us Android users actually buy apps.
And the important word here is 'some'![]()
Just like how some iOS users go without ever paying for apps as well.
Making hardware intensive games for a mobile operating system with less users and outdated hardware hardly seems logical.
Let's also remember that there are plenty of ways to avoid piracy on Android. The easiest is to offer the app as a trial version that only supports say, for example, 2 or 3 hours of game-play. Then to get the full game make it an in-app purchase equal to the amount on iOS. In which case, the developers will actually make more money per user as Google only takes 10% of app profit as opposed to Apple's 30%. Problem solved.
Why bother. it will only get instantly pirated and make no money.
Not even remotely the same... 14 times more. and even then most of the pirated versions simply don't work on iOS. In app purchasing won't work ( like a pirate will use that anyway ) - certain network sockets have to be disabled in pirated versions so sometimes game centre and other network stuff won't work. Notifications etc.
http://www.cultofandroid.com/27547/...y-by-141-driving-devs-to-freemium-only-model/
The point is Apple are actually helping make a developer friendly environment instead of a Pirate happy one.
I bet this will be demoed during the iPhone 5s event to demonstrate the A7 chip.